Over the last two weeks, Mike McWhertor and I were each given a hands-off demonstration of Call of Duty: Black Ops running in 3D. He saw it in Los Angeles. I saw it in New York. Weâve compared notes.
For background, the news that Novemberâs Black Ops will run in 3D on Xbox 360, PS3 and PC was made official this morning. For the consoles, gamers will need to own 3D TVs. For PC, an Nvidia set-up will be required. You can get all the details in our Black Ops 3D news story
https://lastchance.cc/call-of-duty-black-ops-makes-the-leap-into-stereoscopi-5655665%3C/a%3E%3C/p%3E
Mike,
I saw Call of Duty: Black Ops in 3D last week, and I was told that 3D in CoD was no mere visual effect. There would be gameplay implications.
There were implications for the bridge of my nose, which tingled while I watched a Black Ops developer play through a pair of the gameâs levels. My nose hadnât tingled when Iâd seen the game sans 3D glasses. For physical side effects, that wasnât so bad.
I didnât get to play either of the single-player levels they showed but Iâm guessing that the 3D doesnât impact gameplay significantly after all. How could it? It adds a lot of impressive depth to the gameâs action, but a feature like this that is viewable only on 3D-enabled TVs probably shouldnât have a gameplay effect. Most of us would miss out.
It seems that you get a better sense of the depth of the barrel of your gun, as the 3D effects make the weaponry seem to extend deep into the TV. I thought the objects you walk past might seem to drift through your peripheral vision, but they donât, because first-person games such as Black Ops donât even show the crates youâre walking past once youâve gotten close to them. Youâre already seeing past them â unless you are using iron sights, then you do get some of this peripheral-objects-in-3D effect. I didnât notice anything popping out at me from the screen. Did you?
The aspect I liked the most was how the heads-up display â the icons in the corners that show your ammo and your compass position â now appear to be on a plane that is closer to you than everything else, which makes it easier to sort of see through them and focus on the gameplay in the world of the game.
What did you like about it? Did your nose tingle too?
-Stephen
Stephen,
The only physical sensation I experienced while being shown Call of Duty: Black Ops in stereoscopic 3D was a slightl queasiness. Yes, I did become a little motion sick while watching Treyarch employees play the single-player level âWMDâ and the snowy multiplayer map known as âSummit.â That nauseating experience was something new for me, but I saw that clear disorientation as something of a positive.
No, I donât enjoy feeling nauseated, but I was entertained by Call of Duty: Black Ops in 3D. I remember the stomach upset percolating just as our heroes were repelling down the side of an icy cliff, just before they crashed feet first through a window, as seen in one of the big Black Ops trailers. That vertiginous feeling seemed like a kind of happy byproduct of Treyarchâs work in getting stereoscopic 3D up and running in Black Ops. Treyarch head Mark Lamia told me that the feature was something theyâd been R&Ding for a while, but he swears that they didnât build any new assets or make key changes to the game after integrating 3D. All they did was tweak the sensation of depth.
Iâll agree with you about the sense of depth in relation to the gameâs guns. The 3D effect not only gave them more prominence onscreen, it made me better appreciate the modeling, the textures, the ever-present firepower. Those guns are very pretty, very shiny. Perhaps some of thatâs due to watching someone else play the game, absorbing the entirety of the screen, not just whatâs in my sights at the end of the barrel. I was focused on the whole, not just my target.
But Iâll disagree with you about Black Opsâ heads-up display. My eyes wanted to adjust too much when looking from my reticule to the map or the score in a multiplayer match.
And maybe youâll think Iâm crazy, given my stomach churning experience and problems with the HUD, but 3D TVs might have their killer app in Black Ops. Especially now that itâs coming to both high-def consoles. Agree?
â Mike
Mike,
Sorry you didnât feel well playing the game. Too bad the Black Ops deluxe edition isnât packaged with one of those air sickness bags, huh?
I felt way better, physically, playing Black Ops than I did some less-polished 3D games at a Sony PlayStation 3 showcase in New York this past summer. I credit that to how far along Black Ops seems to be in all regards. The levels I saw seemed finished. The Sony summer showcase had gotten me worried about viewing angles. I remember stepping to the side of MotorStorm: Apocalypse and noticing that I lost the sensation of 3D pretty easily. Maybe it was the way that game was tuned or the TV, but I had no such problem with Black Ops, which had 3D depth even when I stepped to the side of the Samsung 3D TV on which it was running and looked at it from just about a 90-degree angle.
https://lastchance.cc/the-good-3d-the-bad-and-the-nauseating-5593762%3C/a%3E%3C/p%3E
All of my skepticism about how relevant 3D is to the gamer aside, the best thing 3D technology gets from Call of Duty: Black Ops is how appealing the game can be for spectators. In 3D or out, this is one watchable video game. The WMD level we were both shown, which starts with the player piloting in SR-71 Blackbird into the upper reaches of the atmosphere is lovely and exciting. Theyâve modified the level since I saw it last: now the player oscillates multiple times from controlling the pilot to being a soldier on the ground; the aerial play involving tracking troop movement on the ground, the ground gameplay consisting of a bunch of quick skirmishes before finally sticking to a hell of an exciting sequence on foot.
And I didnât even get into Numbers, the other level they showed. (No pictures to share of that one, sadly.) I didnât know Black Ops had dual-wielding (two barrels to see in 3D) nor was I expecting that thing with the shard of glass. Nasty!
How were you feeling about those levels, 3D or otherwise? And are you going to buy a 3D TV this fall because of this? Iâm passing.
-Stephen
Stephen,
Donât worry. Iâve recovered from the momentary discomfort of seeing Call of Duty: Black Ops in 3D. An air sickness bag might be a great special edition add-on, especially for that SR-71 level. That was a great illustration of the effectiveness and subtlety of the teamâs 3D implementation. Seeing the planeâs control panel with noticeable, but measured 3D special effects was a nice touch.
The SR-71 Blackbird level certainly stood out as more memorableâthanks to its mix of high-flying espionage and on-foot action sequencesâthan the other level we were shown. The Black Ops level set in Kowloon, which was undeniably visually rich, felt a little more plain, a bit more expected of the Call of Duty brand. I remember it most for what appears to be the option to actively engage in the torture of a prisoner during an interrogation. Have we ever done that before? Regardless, the seriesâ trademark chase sequences, which that Kowloon-based level appears it may eventually devolve into, should benefit from the option to play it in 3D. The firefight sequences, especially while looking down iron sights in 3D, certainly feels more lifelike with that simulated depth. (I also liked walking into a room that had a wall filled with guns for the player to choose from. That should make Black Ops players feel powerful.)
What didnât stand out to me was the option to dual wield in Call of Duty: Black Ops, as we could equip pistols, sub machine guns and shotguns akimbo in Modern Warfare 2, often to the dismay of others in that gameâs multiplayer.
Iâll concede that I may have thought too ambitiously about Black Ops as a âkiller appâ for 3D televisions. I certainly wonât be dropping the cash on a new set just to play Treyarchâs game while wearing special glasses. But would you agree that itâs at least a key component in the much-needed content offerings for 3D TV owners? We already have Blu-ray movies, ESPN, and pornography in 3D. Surely a blockbuster like Call of Duty is a big piece in the purchasing decision puzzle.
Or maybe Iâm just trying to make the argument that I will need a 3D TV demo unit in my home to properly assess everything Call of Duty: Black Ops has to offer. I donât think Crecente will let us justify one otherwise.
â Mike
And thatâs that, folks. We donât see Black Ops as the killer app that will force you to buy a 3D TV, but itâs no joke either. Think of it as a luxury.