Street Fighter has traditionally been a 2D fighter. Capcom has traditionally been a 2D fighting game company. That is, until Street Fighter IV.
In a break from the previous Capcom developed titles, Street Fighter IV introduced the venerable series to 2.5D. Itâs somewhere in the middle â not exactly 2D and not exactly 3D. âThe 3D models on a 2D plane is a very good match and all of the (game) systems are capable of supporting such a feature,â Capcom producer Ryota Niitsuma told Kotaku in a recent interview. Niitsuma is heading up Tatsunoko vs. Capcom: Ultimate All-Stars, a title that like Street Fighter IV uses 2.5D.
https://lastchance.cc/capcom-to-adopt-2-5d-for-future-fighters-453110090%3C/a%3E%3C/p%3E
Continuing, Niitsuma added, âGoing out into the future I canât say it will remain like this forever, but for the forseeable future I can see us making our games in this style.â This could be read as saying Capcom is out of the 2D fighting game business, but this statement is too wishy-washy. Itâs not clear. Itâs vague. And like 2.5D, itâs somewhere between âWeâre only making 2.5D fightersâ and âWeâre not only making 2.5D fightersâ.
Itâs safe to assume, however, that now that Capcom has the internal software to run fighting games on 2.5D, that weâll be seeing more fighting games in 2.5D. We probably will. And thatâs fine. But it will be a damn shame if we do not see any 2D fighters will that. Itâs not a matter of which is better or even personal preferences.
As a game genre, 2D fighting is a valuable genre, and 2D and 2.5D are different. They are not the same, and should not be viewed as such. (2.7D is actually a more accurate description than 2.5D as its closer to 3D than 2D.) If Capcom, letâs say, begins making only 2.5D, err 2.7D, fighting games, that is one less weapon in its arsenal.
âI think at Capcom one of our specialties is 2D fighting action and we have had a great history of making games like that,â Niitsuma said. Agreed. So do what you do best and make more 2D fighting games.