There was a time when the heart of video game design was inarguably in Japan. But increasingly game developers from around the world, including Japan, see that seat of power moving west.
Last month, Japanese game developer Capcom gathered journalists from around the world to Monte Carlo to show them their line-up of new titles and talk a little bit about their struggle to deal with that shift
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âFive years ago, Capcom was at the very bottom of the industry, it was up to me to figure out how we were going to get us out of this pit,â said Mega Man creator and head of Capcom Research and Development Keiji Inafune. âI realized the key word we had to focus on was globalization. Itâs not that Capcom hasnât had global hits, but there was a long time when key products werenât selling around the world.â
That thinking lead to a revitalization for Capcom, with the developer creating Dead Rising, a free-roaming game about a photojournalistâs fight to survive a zombie-infested town and expose the truth to the world. Itâs also a game with a distinct Western look.
âBack when we made Dead Rising I remember distinctly a lot of Japanese development and publishing houses said is this a title that is being developed in the west, because it didnât look like anything being developed in Japan at the time,â Inafune said. âIt was always our intent to make a game that was distinctly western stylized from the start, so to have other developers tell us that, was the biggest compliment we could have gotten.â
But when the game hit the U.S., western press and developers noted that while the game looked western, something about it âfelt Japanese,â he said.
Inafune said he realized then that if Capcom was going to do a Dead Rising 2 they should go all of the way and have a Western developer make the game.
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âIt was that one statement that made me realize this was the one company that could make a proper Dead Rising sequel,â he said. âOur big challenge to ourselves with Dead Rising 2 is to try and find the right blend between western design and Japanese design.â
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One of Capcomâs other big titles, Lost Planet 2, has gamers fighting across a slowly thawing frozen planet for limited resources. Interestingly, though, Capcomâs Jun Takeuchi, who worked on the original title and Resident Evil 5, says Lost Planet 2 wonât be trying to find that blend.
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âWhat we are trying to do with Lost Planet 2 is different. We want to take a Japanese designed game and make it a success in the west.â
Well Played is a weekly opinion column about the big news of the week in the gaming industry and its bigger impact on things to come. Feel free to join in the discussion.