Republished from Rock, Paper Shotgun
I feel like Iām cheating a little here, because Iām going to tell you that Arcane Worlds aims to be a modern take on Magic Carpet but then Iām going to admit that nothing of the sort yet exists.
That idea is something to giddily anticipate but the tech demo that has just been released by Ranmantaru Games only shows the absolute Genesis of it. Itās a freely downloadable landscape generator with some nifty fluid physics. In the last half hour Iāve made a great many worlds and while Iām keen to pilot a carpet around them, deforming the landscape as I go, Iām quite enjoying just looking at them.
Thatās from when I first started playing around with the location of the sun, which is obviously something that itās possible to do with a click of the right mouse button and a flick of the wrist. I find that this sort of thing creeps into my brain and just kind of makes itself at home, rearranging the furniture. Itās a tech demo, sure, but itās also a grand series of vistas and possibilities. Every horizon is a prologue.
Sometimes thereās obvious potential, such as when a random collection of rocky outcrops seems to take the form of a fort atop a ridge.
Other times, a random chunk of land looks like exactly that.
Thereās no water at first but the simple press of a button drenches the world.
So, this view is slightly to the left of the shot above, showing how much difference just one load of water can make. Hereās what happens when I add more.
The fluid physics look a little too choppy in motion but theyāre impressive and the full game will come with lava as well as water. Iām hoping for volcanoes, of course. For those who donāt know, Magic Carpet involved flying around, exploring, shooting monsters and being a God-like wizard who was kind of playing Populous from a first-person perspective. What Iām saying is, Arcane Worlds needs to have a volcano spell.
And there you go, I just drowned the world. Letās turn the lights out on it.
Grab the tech demo here and check this blog for more information in the coming months.
And for those of you stuck at work unable to enjoy the tech demo yet, hereās a Youtube video showing the developers playing around with the various features, which at this stage is mostly water simulation. It would be a Youtube video of me playing around with the various features but (a) my video would be less impressive, (b) I am already trapped in other worlds.
Adam Smith is a writer for Rock Paper Shotgun, one of the worldās best sites for PC gaming news.
Republished with permission.