In a year full of multiplayer Mario Karts and Smash Bros., those of us who prefer Nintendo creations meant to be played solo finally have something new to enjoy.
Well, itâs mostly something ânew.â
Captain Toad: Treasure Tracker is basically a fresh set of 70 or so levels that expand on the design ideas of the marvelous Captain Toad sections from last fallâs Super Mario 3D World. Same development studio: Nintendoâs EAD Tokyo. Same platform: Wii U. Same concept: Captain Toad (or Toadette) walk and climb through roughly cube-shaped levels looking for hidden gems and a star that serves as the level goal; they can pluck things out of the ground to throw at enemies, and you can rotate the camera around the playing field to figure out where they need to go, butâthis is keyâthey canât jump.
Watch the following level from the new game and youâll get what the Captain Toad is about. Youâre seeing me tackle a tricky level for the first time, and youâll see my figuring things out, making some mistakes and getting to the end. What you canât see in the clip is that Iâm having a lot of fun, but hopefully itâs clear why!
https://www.youtube.com/watch?v=WmRn5dlW95A
There isnât much more to the game than that. You get several-dozen levels challenging you to puzzle your way through and reach the end. They never take more than a few minutes. Theyâre challenging enough that youâll probably not 100% most of them the first time.
And⊠thatâs it?
Itâs a slight game. Nintendo isnât even selling it for full price (itâs going for $40). There may be a bunch of bonus levels, but the whole thing is a quick affair. Itâs more of a reminder of how skilled EAD Tokyo is at making single-player levels than it is an adventure that youâll get lost in for many hours.
Itâs a âquality over quantityâ thing, but itâs also a âcuteness over quantityâ thing, I guess. How can you not love Captain Toad?
Even the gameâs instruction-manual writers seem smitten with the guyâŠ
Captain Toad is such a winning character that I could almost overlook some of the gameâs design flaws. But I canât. The gameâs Wii U-ness, for lack of a better term, holds it back. Minecart levels that require you to use the consoleâs GamePad to aim needlessly pull the playerâs eyes from the TV:
Levels that require you to tap things in the game world via the GamePadâs touchscreen feature the same unnecessary problem and again pull playerâs eyes from the wonderful-looking high-def graphics on their TV only to make them have to play off the lower-res graphics on the GamePad:
Donât even get me started on this!
But, yeah, if youâre going to have features in your game that require players to look atâor even blow ontoâthe version of the game being displayed on their controller, then why make it for TVs? Why not just make the game for 3DS? Or why not provide TV-based options for these gameplay features? Captain Toadâs biggest failures are these moments when it pulls the playerâs attention from their TV. It doesnât add to the experience. It detracts from it.
Played on the Wii U GamePad without a TV, Captain Toad: Treasure Tracker is a polished little game well worth your time and attention. Played as a TV game, itâll occasionally annoy you but will mostly charm you and leave you hungry for Nintendoâs next full-scale singleplayer adventure. They⊠are still going to make those, right?