Good news. If you missed Activision Publishing president Mike Griffithâs CES talk this morning, you didnât miss much. Outside of seeing double-bass pedals in action in Guitar Hero: Metallica, Griffith kept Activisionâs 2009 plans quiet.
Not so with the intro, which featured Neversoft employees wailing away at Metallicaâs âFuelâ in the upcoming Guitar Hero: Metallica. The game, which Iâve never seen played in person, looks to follow Guitar Hero World Tour very closely, with the interface nearly identical, save for dashes of Metallica artwork nods scattered throughout â the âYou Rockâ screen, for example, is smashed into view with the St. Anger album cover fist.
When Griffith took over, however, the stage show took a turn for the tame.
Griffith may have sounded excited on a corporate level, proclaiming that the medium was âpoised to eclipse all other forms of entertainment in the next decade,â but frankly didnât tell the CES crowd much that hasnât been said before.
He came armed with statistics about his own products â 141,000 user created songs uploaded and 21 million songs downloaded for Guitar Hero World Tour, for example â and aimed to prove his claims with big sales data.
The Guitar Hero series, he said, was âthe fastest game in history to reach a billion dollars in sales.â Guitar Hero III, Griffith said, improved upon that record by becoming âthe first game ever to pass a billion dollars in sales from a single title.â
Griffith also touted Guitar Heroâs success in other terms, citing stats from retailer Guitar Center. The music sellerâs survey findings indicated that sales of electric guitar and amplifiers, between January and September 2008, increased by 27% over the previous year. It credited some of that increase to the success of Guitar Hero.
Outside of the Guitar Hero series, Griffith also pointed to the success of Call of Duty as evidence that âgaming is no longer a solitary pursuit,â boasting that 7 million people were playing the war games âat this very moment.â
Honestly though, after Griffith expounded upon the âthree pillarsâ that make video games just so peachy â story telling, community and interactivity â there wasnât much beyond a sales pitch about Activisionâs line-up from last year that would interest the Kotaku reading gamer. Hopefully, it was fascinating to CES attendees who paid to walk into the Industry Insider series. It did have graphs!