Civilization games teach us to respect culture and science, to honor learning and the sharpness of swords. But roads? This series would make you think that progress equals covering oneās kingdom with ugly tangles of roads. Civ V changes that.
During a theater demonstration here in San Francisco of this fallās Civilization V that I witnessed yesterday (and chronicled in depth), I asked where the roads were.
https://lastchance.cc/civilization-v-preview-small-changes-big-differences-5489814%3C/a%3E%3C/p%3E
It turns out, one of the developers of the game, told me, that the gameās creators are re-thinking how roads are implemented and displayed in these games. The idea the creators at Civ studio Firaxis are going for is, they said, that āroads will mean somethingā this time. As in: Even a single road will have relevance and feel as special as a key highway does in the real world.
Hereās an official screenshot of a more primitive Civilization V empire. This is one youād expect to have a single road, but trust me that this type of clean look appeared even in the more evolved communities I was shown.
The Firaxis developers did not elaborate on their road concept for me. They didnāt explain how road-building will differ in this game. But they prepared me for a Civ that will not wind up, in its end game, with a spaghetti tangle of roads networking a major nation and its big cities.
The era of road ugliness appears to be over.