Remember when you first got into the Paintressâ domain, and 10 seconds later, this old guy welcomes you by going full Thanos on 90-percent of your compatriots? Welp, hereâs your first honest chance to get some goddamn payback. Renoirâs his name, being an absolute shithead is his game, and weâll show you how to put him down for his dirt nap.
Preparation

Given this asshole was literally the first human being you saw when you got off the boat in Paintress Land, yes, you can assume this will be a rough fight; and whatâs worse, this guy doesnât even have the good taste to have an easily exploitable weakness. So, youâll just have to make your own, and to that end, applying Burn is once again gonna be your hobby and job this whole fight, and youâre gonna want to build your team specifically around skills that can take full advantage of the status.
Maelle should be your ride-or-die by this point to begin with, and youâre free to use Spark or Rain of Fire to kick things off. You could also potentially shunt that responsibility off to Lune, who can also double as a healerâespecially if you managed to earn Revive by nowâbut given her most powerful offense (Mayhem) requires a lot of build up, and life is real damn fragile in this fight, that could potentially be making things harder for yourself if youâre planning on piling on attacks. Still, if you go that route, Thermal Transfer can at least key off of the Burn status pretty well if you get a chance. Sciel strikes a bit of a better balance thereâespecially using Dark Harvest to keep the party topped off on healthâbut, again, that means keeping Maelle on Burn duty more than pure offense. Versoâs a safe bet here, especially since he can apply Mark with a little more force than the others, though if youâve absorbed enough skills with Monoco, he can do some ridiculous raw damage if Renoirâs set up for it.
Aside from all that, if you have anybody whoâs lagging behind on Agility, maybe use a Recoat to fix that, because Renoir getting to attack twice is a bad time for everybody involved.
Best strategies against Renoir

You know that Mike Tyson quote about how everybodyâs got a plan till they get punched in the face? Amend that to âEverybodyâs got a plan until Renoir makes a character disappear.â Because yeah, thatâs a thing he likes to do from time to time, thereâs no way to resurrect whoever he disappears, and depending on the character, it can throw your entire shit into upheaval. So yeah, consider that move your primary enemy for this fight. The good news is that itâs a Chromatic Attack, meaning you can punish the hell out of it if you get the timing right, which is parrying right before he lands his jump, then using the audio zooming noise for the Gradient Counter.
Past that, itâs not even so much that Renoirâs attacks are particularly complex, just that all of them hit hard, and the staggered timing on dodging them can be a royal pain. Mostly he likes hitting you with massive, team-wiping waves of Chroma. The basic version is the one he likes to spam more than the rest. Dodge that using the visual cue more than anything, wait till the gathered Chroma is as small as possible before dodging/parrying. The same goes for its larger, more devastating version that floats in the air. For that one, the first two blasts can be dodged the same way, but the second is Chromatic. Donât make the mistake of letting the initial Chromatic slowdown effect psych you out, wait for the proper third blast.

His melee combo will annoy the piss out of you, just because the timing is so weird; but if youâre keen-eyed, you can see the tiny slowdown before each hit of the combo. Still, that attackâs not worth risking the tiny parry window, dodge through it all.
At about 50-percent health, Renoir will summon two âpetalsâ to his sides. After about two or three turns, theyâll give him a big chunk of health back. If youâre confident in your damage dealing skillsâif you have Sciel in your crew, thatâll helpâthen yes, try to take out both mirrors. If not, settle for destroying one and focus back on Renoir and try to mitigate the HP heâll get back.

If youâre lucky, you can put an end to Renoir before he gets to this point, but if this fight drags on long enough, heâll summon three giant masks in the sky which will fire energy beams at your team. The dodge/parry timing isnât terribleâeach mask will tilt twice, then fireâbut the full attack is long, with each mask firing twice, then firing altogether as a finisher. But hopefully, youâve already ended this fight before he gets to that point, especially if you can break him.
Youâll get a bunch of Chroma, a bunch of XP, and the Melarum sword for Maelle for your troubles. Now sit back and relax, Versoâs got some splaininâ to do.
Clair Obscur: Expedition 33 is available now on PS5, Xbox Series X/S, and Windows PCs.