One of the best things I saw last week over at Nexusmods.com (where I go to get all my Skyrim and Fallout mods, dontcha know) was the news that theyâd added a page for XCOM: Enemy Unknown. Yes!
In an introductory letter, the Nexusâ Dark0ne points out that:
Creating a Nexus site for XCOM â Enemy Unknown marks a shift in general policy for Nexus sites, not only because Iâm launching the site before the release of the game but also because thereâs been no announcement from Firaxis or 2K Games on the modding potential of the game and whether theyâll be supporting it with any modding tools.
While it could well be that certain aspects of the game remain off-limits to modders, that doesnât mean that the game will go untouched. In fact, in the forums at the XCOM Nexus, the Mod talk forum is already blowing up with tips, tricks, and early .ini tweaks. Past that, there are already a few mods up, including the âWarspace Extensionâ mod, which rebalances the game and makes it more fair, particularly for those who donât âsave scumâ and reload every time something goes against them on a mission.
Most of the stuff in those threads is a bit beyond me; I am an avid consumer of mods, but not yet a creator of them. That said, I have been having fun reading Xionanxâs compiled list of .ini settings and their functions, and imagining what mods may come of all this.
Iâve reached out to 2K and Firaxis to ask about their plans for supporting the modding community going forward and will update if I get a solid reply. Itâs worth noting that Firaxisâ Jake Solomon did say in a PC Gamer interview that mods were a possibility. From that interview:
âThe idea is that there is the ability for modability,â said Solomon. It wonât be anything that weâre committing to for release, but itâs very very easy using Unreal titles. I write almost all my game code in the scripts, and thatâs very easy to give to people.â
I truly hope that theyâre planning to open the game up, because I can only imagine the kind of amazing stuff these modders could do with XCOMâs robust, well-built foundation. Hereâs hoping.
Update: In a statement sent to Kotaku, XCOM lead producer Garth DeAngelis has reiterated Solomonâs past statement: âJake has said in the past that heâd like to see modding be part of XCOM. Itâs definitely something weâre interested in doing in the future.â
XCOM Nexus [Nexusmods]