David Hayter isnât just the English language voice of Metal Gearâs Snake, he also wrote the first X-Men movie. So he probably has a good handle on why itâs so hard to make a good video game movie.
âThe history has been less than stellar in the same way that comic book adaptations were less than stellar before we really did X-Men,â says Hayter. He does, however, call Tim Burtonâs Batman movies âfineâ and Richard Donnerâs Superman movies âamazingâ. âI think the reason the other comic book movies prior to 2000 were horrible was because the studios didnât take the storytelling seriously.â
âWhen we were⊠adapting X-Men, the first X-Men, [the studio] kept saying, âWhy is it so serious? Why are these people so serious?â Itâs like, âWell⊠itâs life and death, and the world hates them and [everyone is] trying to kill them, so youâd be serious too. So I think there is a huge element of studio executives seeing the value and the numbers that the video games sell in but [they] donât really appreciate how elevated that medium has become, and how far beyond studio movies video games have become.â
âIf you donât take the source material seriously, then youâre never going to adapt it well. And youâre certainly never going to adapt it to the standards of video game fans, who are pretty exacting and have come to expect a pretty serious product when they put down their money.â
According to Hayter, it will take a few X-Men or Iron Man quality blockbuster films. âAnd suddenly you will be getting better quality in terms of the writing and the directors that come on board these things. I just think thereâs still a subtle prejudice with them that has to be gotten around.â
DAVID HAYTER GUEST BLOG: âPrince Of Persiaâ And The Unique Challenges Of The Video Game Adaptation [MTV] [Pic]