In 2013, the PC is arguably one of the strongest gaming platforms on the planet, blessed with a massive variety of games, the promise of virtual reality and a planned invasion of the living room imminent. But it hasnât always been that way.
Before the release of the last generation of consoles, the PC as a mainstream gaming platform was in serious trouble. Many publishers and developers were abandoning it to seek the safety â and money â of a booming console market. Most dedicated PC games were playing to a niche audience, and those that werenât would see their sales plundered by piracy.
By the middle of the last decade, you couldnât open a gaming site (or open a magazine) without tripping over articles pondering the death of serious PC games entirely. It was never going to die completely of course, that was ridiculous fear-mongering, but it was certainly in danger of becoming a second-rate market.
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The main party to thank for this is Valve, who in 2005 began the process of courting third-party publishers and asking them to sell games on their Steam marketplace. By 2007, most of the industryâs biggest companies were onboard
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What was once a curiosity, or even a cause for derision from hardcore PC gamers, is now a huge deal. Sure, the PC has long been the recipient of ports of certain console games. I played Final Fantasy VII and Grand Theft Auto III (itself a series that started on a computer!) on a PC. Sports games, too, have (until recently) long called the personal computer home. But for the most part, big console action titles would only be released on big consoles like the PS2 and Xbox, and on the rare occasion they did make it to PC, theyâd often be terrible. Anyone who can remember Capcomâs port of Resident Evil 4 will attest to that. Then hate themselves for remembering it.
Steam has done two things for a market that was once sagging. Itâs provided a form of copy protection, a problem that was driving publishers away from the PC. And itâs also provided a centralised marketplace which can take advantage of one of the PCâs strengths: the ability to digitally sell a title with ease, free from the controls of a platform holder like Microsoft or Sony.
A coming together of technology has helped, too. Where the PC was once a distinctly different beast to consoles like the PS2, the Xbox 360 was like the PCâs little brother, making the porting of code a much simpler affair than it had been in previous generations. Microsoftâs decision to make the Xbox 360 controller compatible with the PC was also a masterstroke: for the first time in its life, the platform has a standardised control pad.
I mean, it used to be news back in the day when a big console game got a PC port. These days, itâs big news when one doesnât. For years now, with the exception of exclusives (Uncharted, etc), weâve grown to assume that if a game is coming out on Xbox 360 and PS3, itâs also coming out on PC.
Whatâs more, these releases have become so important that instead of developers using the PC as a dumping ground for a shitty port, some â like Square Enixâs stable â go the extra mile on their PC games, spending money and manpower on extra features and visual flare.
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Itâs gotten to the point where people donât even consider the PC version of a game like Assassinâs Creed or Batman a port anymore. Even though theyâre designed for console hardware with sales on consoles in mind, and are the kind of game that ten years ago wouldnât have come near the PC, theyâre now just different versions of the same game. In 2013, itâs natural that theyâre on PC.
Things have even gotten to the point where publishers who originally overlooked a PC version of a game on 360/PS3 are now,sometimes years later, circling back around.
Now, Iâm not saying console games saved the PC single-handedly. Far from it. There have been any number of things contributing to the platformâs renaissance, from a surging indie scene to advantageous hardware like Oculus Rift to the continued strength of PC-only series like Civilization, mod-friendly games like Skyrim and anything Blizzard releases.
The ridiculously cheap price of games on Steam sales doesnât hurt, either.
But Iâd ask anyone who was gaming on the PC in 199X-2005 to think about the type of games they played, and the number of games they owned, then compare that to how they play in 2013.
Yeah. Things are different. And weâve got console games â once considered poison to the PC crowd â to thank for that.
Last-Gen Heroes is Kotakuâs look back at the seventh generation of console gaming. In the weeks leading up to the launch of the PlayStation 4 and the Xbox One, weâll be celebrating the Heroesâand the Zeroesâof the last eight years of console video gaming. More details can be found here; follow along with the series here