Previously known simply as Project Mercury, Curt Schilling’s 38 Studios and EA finally give the Todd McFarlane, R.A. Salvatore, and Ken Rolston powered role-playing game a name, promising open world exploration and fast-paced action combat in Kingdoms of Amalur: Reckoning.
It sounds a bit generic, but that’s sure to change once we get a good look at the game later this week, when it makes its trailer debut during Comic-Con 2010
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“In Reckoning, we started with Bob and Todd’s exceptional Kingdoms of Amalur game setting and imagery,” said Ken Rolston, Lead Designer at Big Huge Games, a subsidiary of 38 Studios. “On that foundation we built the open-world exploration, vast narrative and character customization fans expect from the best RPGs. And we’ve added something new that we’ve always wanted from the genre — a fast-paced, graphically stimulating action combat experience with fluid control and immersive, discoverable gameplay fans haven’t seen before in other fantasy RPGs.”
It sounds more like an open-world action game with RPG elements to me, sort of a God of War with experience points.
We’ll know much more later this week, when the Comic-Con panel gives Kingdoms of Amalur: Reckoning more meaning.