Less than a day after Sony teases a reveal of the PS4, CD Projekt Red—makers of the popular Witcher series—have unveiled the engine that will be powering their next-generation games. The timing of the announcement is probably a coincidence, but maybe not!
Called RedEngine 3, the tech will be powering the company’s upcoming Cyberpunk 2077. It will likely also be the engine for the project the dev studio has promised to spill the beans about on Feb. 5, which many expect to be the next Witcher game. Here’s the official word about the new tech from CD Projekt Red:
https://lastchance.cc/here-s-your-first-look-at-cyberpunk-2077-the-next-game-5974963%3C/a%3E%3C/p%3E
The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.