Destiny

When we look at the arc of the original Destiny, what we see is a game that was initially a solid meh out of ten at best, but was ultimately saved by a tremendous injection of content via The Taken King in 2015. But when Destiny 2 hit…that experience once again returned to a big ol’ meh-fest for the most part.
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Depending on who you ask, you’ll get different answers as to which expansion really turned things around for Destiny after its hard sequel reset. Maybe it’s Forsaken, with its choice to axe a fan-favorite NPC with an entertaining main story (that’s, sadly, now vaulted). Maybe it was Beyond Light, when the story really cracked itself wide open with higher stakes and even more exotic locales. And if it wasn’t Beyond Light, then it’s hard to argue that The Witch Queen at least wasn’t one hell of a blast to play through, strong enough to convince just about any skeptic that this game still had life in it. I would also argue that, while it had a few bumps along the way, the seasonal model of the game made content feel a bit more active and regular over the course of a year.
Destiny has turned itself around with such positive strides that I actually get a little sad that there are only a precious few expansions left in the main story.