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Tom Clancy’s Rainbow Six: Siege

Image: Ubisoft
Image: Ubisoft

Once you do the hard work of blocking out the egregious conservative propaganda in a Tom Clancy’s game, what you’ll typically find (though increasingly more rare these days) is a satisfying, no-nonsense tactical challenge. Few games captured that like the Rainbow Six series…which is why it was so strange to see R6 re-emerge as a multiplayer-only hero shooter?

While its wheels seem to be spinning in the mud these days, depending on who you ask, Siege’s progress and expansions over the years certainly won over the skeptic in me, and I imagine that’s the case for many other fans of the legendary tactical shooter.

The game’s initial offering of operators had a nice amount of versatility and tactical utility, but as we started seeing characters like Frost, Cav, Valk, Jackal, Hibana, and more, the game exploded into a rarely stale sequence of cautious planning and lethal execution. Smart placement of gadgets and effective strategy always made the difference, and each update only made this FPS Rubik’s Cube more fascinating and engaging to twist around.

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