Too Human 2

In 2008, I walked into the GameStop at the Lake Success strip mall in Long Island, NY and bought a copy of Too Human for the Xbox 360 despite the GA there asking me if I was “sure” about that purchase. And you know what, I was, and I’m sure I had a great time with it.
I played the hell out of that game, particularly online co-op with a good friend just running around shooting and looting cool gear—wow, it’s almost like that would become a popular trend in the next decade.
Too Human was an undeniable shitshow though. And we don’t need to relitigate that past when we have Dall-E speculating about a sequel we’ll definitely never see.
Here’s what’s neat: This looks a hell of a lot like the canceled OG PlayStation version of Too Human, which looked remarkably different from what we got on the Xbox 360 a decade later.
This is both a cool quirk of Dall-E, but also a really neat thought experiment: What if the sequel were to capture the spirit of something we never got to play? I mean, folks hated having the right analog stick dedicated to anything other than a camera in the actual game, so why not pivot? It certainly would’ve bucked the trend of sequels often delivering more of the same, and I’d totally dig a third-person shooter set in a “what if aliens?”-style alternate history in which Norse gods were actually cyborg people.