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Mass Effect: Andromeda 2

Illustration: Bioware / Dall-E mini / Kotaku
Illustration: Bioware / Dall-E mini / Kotaku

Hold your pitchforks and torches. Look, the problems with Mass Effect: Andromeda are well documented, and I’m in agreement with all of them. But those fair critiques, I think, overlook what the game did well, and I almost guarantee you that in a few short years, much like the Star Wars prequels, folks may reinterpret this ill-fated entry.

Mass Effect: Andromeda was burdened by more than a disastrous and abusive development cycle; it was plagued with expectation and a need to establish so much world-building that the first game in a possible Andromeda series was always going to struggle a bit under that weight. In an imaginary sequel, Dall-E mini speculates that we’d spend more time with new alien cultures, be they the underserved Angarans from the first game or entirely new ones. It also hints at more exploration across mysterious sci-fi landscapes, which I think was one of the more alluring aspects of the poorly-received spin-off.

So much of the original Andromeda works on paper—even the open-world formula could’ve worked out with a better execution. I also was a huge fan of the color palette and aesthetics, so I’m right there with Dall-E saying that I’d love to see more of that, ideally with some more room to breathe—no looming apocalyptic threat seems necessary, does it?

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