Dark Souls was notoriously one of the most challenging games of 2011. It killed players over and over, sometimes rewarding patience and determination in the face of death and failure with yet more death and failure.
https://lastchance.cc/yeah-so-about-that-easy-mode-for-dark-souls-5941602%3C/a%3E%3C/p%3E
In an interview with IGN, game director Hidetaka Miyazaki explained outright what the deal with the pendant is. And the answer is: he was having fun on the audience.
The pendant is an optional starting gift when a player begins Dark Souls. It doesnāt actually do anything, but Miyazaki said in an interview once that if he were playing, heād choose the pendant or nothing at all. Players, naturally, then drove themselves and each other a bit crazy trying to suss out any hidden properties, and to follow the reasoning.
But the actual reasoning? As Miyazaki told IGN: āWhen it comes to the pendant, I actually had a little bit of an intention to play a prank.ā
Perhaps getting to hear the anguished cries of players worldwide isnāt such a farfetched motive for the man who made the game that had what felt like the entirety of Twitter yelling unanimous obscenities for month.