Introversion’s Chris Delay has – in a continuation of the company’s earlier decision to “tell all” about their recent operational dealings – posted an account of the company’s recent woes.
https://lastchance.cc/a-look-at-how-microsoft-approve-a-game-for-release-5193100%3C/a%3E%3C/p%3E
Like the earlier stuff outlining how to get a game up on Xbox Live, it’s a fascinating insight into the highs, lows and challenges facing a development studio, providing a transparency and connection between the company and the audience that you just don’t see in this business.
And for that, we’re thankful.
2008 in hindsight [Introversion]