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Darwinia, Defcon Devs Talk About Their “Truly Terrible” 2008

Introversion’s Chris Delay has – in a continuation of the company’s earlier decision to “tell all” about their recent operational dealings – posted an account of the company’s recent woes.

https://lastchance.cc/a-look-at-how-microsoft-approve-a-game-for-release-5193100%3C/a%3E%3C/p%3E

In a candid piece, which describes 2008 as “a truly terrible year”, Delay opens up about a succession of mistakes the company have made, a crisis of confidence in Introversion’s place in the market and frustration at the under-performance of their Multiwinia title.

Like the earlier stuff outlining how to get a game up on Xbox Live, it’s a fascinating insight into the highs, lows and challenges facing a development studio, providing a transparency and connection between the company and the audience that you just don’t see in this business.

And for that, we’re thankful.

2008 in hindsight [Introversion]

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