On Sunday, Relic will release a patch for Dawn of War II. Itâll introduce not only a range of game balance tweaks and technical fixes, but a new multiplayer map as well.
The map is called Tiber Outpost, and is geared towards six-player matches.
As for the patch, you can read a full list of the changes below:
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Patch 1.2.1
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PVP
⢠New Team Battle map added! â(6p) Tiber Outpostâ is now available for play.
PvP Gameplay
⢠Implemented final fixes for the Population Cap issue as noted in Patch 1.1.3. This included reverting the temporary changes made in Patch 1.1.3.
⢠Tyranid Warrior Adrenal Gland upgrade damage reduced from 52 to 40
⢠Energy Shields no longer regenerate while active â This includes the Zoanthrope, Falcon, Hive Tyrant, Warlock, Force Commander, Mekboy and Techmarine
⢠Energy Shield conversion modifier reduced from .2 to .25
⢠Energy Shields now have an 8 second toggle on / toggle off time.
⢠Falcon Energy regeneration reduced from 3 to .5
⢠Melee damage reduction versus Rippers reduced from .25 to .3
⢠Zoanthrope Focus Blast now immobilizes vehicles for 12 seconds from 15
⢠Guardian Battle Equipment cost increased to 50/15 from 40/10
⢠Carnifex cost increased to 600/135 from 550/125
⢠Tactical Sergeantâs melee special attack reduced to 28 from 50
⢠âAnd They Shall Know No Fearâ now debuffs Tactical Marine melee damage by .6
⢠Spore Mines can no longer enter Ravener Tunnels and Webway Gates
⢠Warp Spider deathspinner damage increased from 20 to 30
⢠Warp Spider Exarch dual deathspinner damage increased from 30 to 35
Achievements
⢠Fixed an issue where campaign completion achievements were sometimes not awarded
Ranking and Online Stats
⢠Fixed an issue where players were awarded a win in Ranked multiplayer matches after modifying local files.
Matchmaking
⢠Fixed an issue with automatching code to help provide better quality matches based on TrueSkill⢠Rankings.
⢠Fixed an issue allowing players with mismatched data to be grouped together.
Miscellaneous
⢠Updated BugSplat error reporting to new version.