Dead Cells is a really good video game, and is a perfect fit for the handheld Nintendo Switch. However, the Switch version performs noticeably under 60 frames-per-second, which makes for a less smooth experience than on other gaming systems. Yesterday, the gameâs developers said theyâre getting to work on improvements.
In a post on Reddit last night responding to a thread that complained about the Switchâs framerate drops, a representative for Dead Cells maker Motion Twin said that performance fixes are the companyâs âmain priorityâ in the coming months, although the developers donât expect a fix to come until November âat the absolute earliest.â
This isnât the first time Switch performance has come up. When I was reviewing Dead Cells, I noticed Switch frame-rates that felt somewhere in the 40fps zone during several parts of the game, usually some graphically detailed areas and any room with a lot of enemies. It only rarely impacted my enjoyment of the gameâwhich, again, is greatâbut it was noticeable.
In the process of writing my reviewing, I asked developer Motion Twin if there were any performance patches planned. One of their developers, Benjamin Laulan, gave me a lengthy and detailed statement explaining that while they were aware of the performance dips, they had had made the call to ship the game as it was, rather than delay it to work on deeper Switch optimization. He also said that if they heard from players that the gameâs Switch performance wasnât up to snuff, theyâd go in and fix it after launch.
It looks like they did hear that from players. Yesterday evening, in a thread on the Switch subreddit warning players of low Switch frame-rates, Motion Twin responded with another lengthy, thoughtful statement further explaining the reasons for the Switch versionâs performance, apologizing to anyone disappointed by the port, and pledging to begin work on a fix. They said that theyâve allocated âall available resourcesâ to Switch optimization, and that it will be an involved process.
Iâm not surprised that some players have been bummed that Dead Cells fell short of the smooth performance it has on other systems. Given how much fun Iâve had playing the game on Switch, Iâm also not surprised that the developers decided the game was fun enough to ship as it was, rather than delay it. Hopefully by the end of the year, weâll have a Switch version of Dead Cells that makes everyone happy.