Dead Spaceās strategic dismemberment system was a lot of fun, but ultimately a waste of perfectly good limbs. Executive producer Steve Papoutsis tells Kotaku one way the sequel will keep the fun going even after someone loses an arm.
I caught up with Mr. Papoutsis in the lobby of the Sheraton, which connects to the convention center where PAX East is being held. While many of the details of Dead Space 2 are still hush-hush, when I asked him about the original gameās strategic dismemberment system, he offered up one juicy tidbit.
Incidentally, juicy tidbit isnāt a good phrase to use when talking about severed limbs.
Steve said that while the strategic dismemberment system is still in place, youāll be able to do more with the limbs once you cut them off.
āImagine if you will,ā Steve proposes, āSlice off limb, slasher blade, TK (telekinesis) the slasher blade, shoot slasher blade at the enemy, nail enemy to the wall.ā Then he made bang bang noises. Heās obviously extremely excited about this.
āThat way if you run out of ammo, you can just go for some limbs.ā Running out of ammo was a big issue in Dead Space, and itās nice to see they didnāt simply fall back on the more ammo solution.
So expect more limb play in the next game in the Dead Space franchise. Just donāt expect my suggestions, limb armor, or collecting limbs to trade for new items. āWe had conversations about stuff like that,ā Papoutsis responds when I bring up the possibility. āLimbcraft?ā
Perhaps Iād best leave the game design to the developers.