While it was once one of the most popular and well received series in gaming, Dynasty Warriors seems to receive more and more negative feedback with each iteration. This is not due to radical shifts in gameplay and/or toneāas many game sequels are accused of doingābut rather the exact opposite: Negative comments center around Tecmo Koeiās insistence to stick to the formula that made it a well-known franchise. Iām not so sure, though, that this hate from gamers is justified.
Itās true there are certain things you can expect from a Dynasty Warriors titleānamely slaughtering thousands of enemies in hand-to-hand combat. The gameplay cycle of Dynasty Warriors has been the same for over a decade: 1) lead your armies to a contested area, 2) kill āgeneralsā in that immediate area to scatter their armies, and 3) repeat until no enemies remain. And of course, as the battle system and progression arc are the seriesā core game mechanics, all Dynasty Warriors titles play basically the same. So what changes if not the gameplay?
The answer is āthe setting.ā While the series often returns to its roots in the Chinese epic āRomance of the Three Kingdomsā the Dynasty Warriors formula has spread to other historical settings as well. Feudal Japan, Ancient Greece, and even the European Hundred Years War have been visited at least once.
Moreover, this core gameplay has proven suitable for fictional worlds, as the most popular Dynasty Warriors games in recent memory have been adaptations of some of Japanās most famous anime. Whether itās giant robots, a man fighting across a post-apocalyptic wasteland, or a band of pirates adventuring across the seven seas, the Dynasty Warriors formula has been well suited to the task.
So perhaps it is time to stop looking at Dynasty Warriors as a series that has gone stale and more as the epitome of a genre. While many great games from Bayonetta to God of War have been listed as part of the hack-and-slash genre, no game more denotes the idea of what it means to be hack-and-slash than Dynasty Warriors
And while itās perfectly acceptable to find hack-and-slash titles unappealing as a whole, criticizing Dynasty Warriors for just staying true to its hack-and-slash roots is like complaining that the Street Fighter series continues to be only about people punching and kicking each other in one-on-one fights. Dynasty Warriors should be judged by what kind of game it is aiming to be and whether it succeeds at that goal, not on some abstract concept of what a good game should be or the way in which video games should evolve.