Theyāre mixing Metroid with Resident Evil again, and gamers who want to play an M-rated game like that on the DS just might have to give the makers of Dementium II some thanks.
During subway rides and at home for the past couple of days, Iāve been stealing some time to play a preview build of development studio Renegade Kidās February 2010 game, Dementium II. I fared better than I did during my first hands-on with the game just before Halloween.
https://lastchance.cc/dementium-ii-preview-a-mature-ds-game-with-hell-momen-5391711%3C/a%3E%3C/p%3E
The game does creepy well. You wake up in an insane asylum that at its most hospitable has guards running after you with electrified shock sticks. Sometimes this demented place becomes an alternate hellish version of itself, its colors turning sickly greens and grays and its inhabitants suddenly including demons and helpless screaming men whose bellies are being bored by giant drills. The sounds, as I noted in my first preview are full of screeches and scratches and other unsettling tones. This kind of environment mixed with ammo scarcity and lots of angry demon enemies makes playing the game an experience of feeling perpetually imperiled.
For this preview I played into the gameās third chapter, leaving the asylum after beating a monster boss (who wasnāt as tough as he seemed when I fought him in October) and trudging out through a boiler room and into the snow. I found a village and some locked-door puzzles but mostly had to kill monsters, being sure to never use too many of the scarce revolver bullets and shotgun shells I found. My Metroid skills were put to good use, as I noted green markers where Iād found areas blocked by boarded-up doorways. Once I found a sledgehammer I was backtracking and knocking through those boards.
Thereās a so-far simple story driving me through the game. My character is William Redmoor and heās being taunted through voice-over both by a guy who seems to be running the asylum and possibly by the former Mrs. Redmoor. At the wifeās behest I was eventually trying to dig up our daughterās grave. Creepy stuff. The story didnāt feel complex, but it suited the atmosphere, as did numerous graffiti marks on the asylumās walls and the too-placid homes in the snow village through which I trekked.
Thereās little like this kind of game on the DS. There are few M-rated games, few horror titles and few Metroid descendants. Ultimately, though, this is a DS game, which means that someone who likes those things best not be bothered by the systemās limitations. Renegade Kidās game looks good, but canāt look much better than Nintendo-64-level 3D. For a horror game, I think that works, as the abstracted gory realism takes on almost a nightmarish edge. Less easy to tolerate is the limited artificial intelligence, which leaves enemies running at you in predictable patterns and results in combat that can feel more repetitious than what youāre getting in 3D horror games on consoles.
Thereās plenty here to like, with key questions only lingering about the gameās length and variety, both of which will be answered when Dementium II is released for the Nintendo DS in North America on February 16 of next year.