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Everything in the world is made of materials that behave differently

Screenshot: Nintendo / Kotaku
Screenshot: Nintendo / Kotaku

Not only can you punch and destroy nearly every square inch of the levels in Bananza, but all this material behaves differently depending on what it is.

For example, a chunk of soft mud can’t break hard rock or metal, but you can toss it at enemies or walls and it will stick. On the flip side, harder materials can be ripped out of the ground and used as temporary hammers to increase Donkey Kong’s destructive power. It’s the kind of feature that’s hard to sell in a trailer but will likely help the game feel more next gen.

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