I sat down this weekend with Blizzard art director Christian Lichtner and senior designer Jason Bender to discuss the new Demon Hunter class in Diablo III. How did we end up discussing Vampire Hunter D?
ââCome on, double crossbows!â was a valid argumentâ, said Jason Bender of the decision process that went into creating Diablo IIIâs fifth and final class. I opened the interview with the pair by mentioning the thrill of shooting the twin crossbows during my brief hands-on with the game an hour earlier.
https://lastchance.cc/hands-on-with-diablo-iiis-demon-hunter-double-crossbow-5671713%3C/a%3E%3C/p%3E
Christian Lichtner, who appeared the day before in the Demon Hunter panel to discuss the evolution of the character, explained that a ranged class was always the plan.
https://lastchance.cc/live-at-the-diablo-iii-gameplay-panel-5670874%3C/a%3E%3C/p%3E
Lichtner told me that the class was designed to serve as a counter to the holy Monk. âWe really wanted to create a class that contrasted the Monk. Weâre looking at the lineup and we went âLook, if you want to play a darker class, a little bit more mysterious, a little bit more on the scarier side, which one would you want to play?â Thereâs the Witch Doctor, which is amazing, but we wanted to give you a little more choice with the Demon Hunter.â
Bender concurred. âSheâs pretty brutal; pretty angsty. We wanted to go double-dark with this character, to be really gnarly with it.â
The decision to go dark gave Blizzard plenty of inspiration, and the Demon Hunter features some of the darkest, most painful-looking attacks, especially the traps. âThe spike trap seems pretty cool,â said Bender, âAnd then you see it, and itâs just awful. You donât want to get near it.â
As we talked the Demon Hunters and Witch Doctors begin to meld together. We kept saying Witch Hunter, which lead to off-hand comments about Demon Doctors. This was not helped when the conversation strayed to Vampire Hunter D.
Vampire Hunter D is an anime featuring a half-vampire hunter named D and his sidekick, his possessed hand, complete with talking mouth.
During the design panel, Lichtner revealed that the Demon Hunter started off as a demon herself, transforming into a human with a demon hand before becoming completely human.
âThe whole demon idea was an amazing idea, but it brought up all sorts of gameplay issues,â said Lichtner. Problems like how would villagers react to a partial demon? That, and players seeing a character with a massive demon arm want to hit things with it, and that didnât work for a melee class.
âIt worked for Vampire Hunter D,â I said.
âThat would be like a whole nother class,â quipped Bender. âWe still havenât announced our Demon Hand chat system.â