My 7-year-old son, it seems, has suddenly learned fiscal responsibility. But it wasnāt the ailing economy, or thoughts of a car that started him on the road to saving, it was Nintendo.
Two months ago, the day Nintendo announced when their DSi portable gaming system was coming to the U.S. for $170, Tristan said that he would be buying one with his allowance.
As impressive as his declaration was, the fact that heās stuck to it, inching toward the gaming system $7 a week, is unheard of.
And Tristan isnāt the only grade schooler saving, it seems. Many in his class have decided to start tucking away dimes and dollars toward the portable, looking to join Nintendoās existing fan base.
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But what is it thatās so attractive to young gamers?
The DSi is essentially a redesigned Nintendo DS. A gaming system that is a bit sleeker, a tad lighter than the original but with the added benefit of a slightly larger screen, two digital cameras, a microphone and built in software that allows you to manipulate sound and images on the fly.
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The DSi can store more than 400 pictures and comes with nine filters which allow you to play with a pictureās colors, doodle over an image, merge photos or stamp them with silly images, like a mustache or big cartoon eyes.
The fact that the DSi wonāt let you view images taken with other devices on the portable also seems to confirm that Nintendo understands the draw the imaging tools will have for younger gamers.
The DSi sound software isnāt nearly as fun as the imaging tools. You can record sound bites with the portable and then change the playback speed and pitch. You can also apply a dozen different sound filters to the noise you record.
While the DSi can also playback music, it only supports the not-so-user-friendly AAC file format and not the more readily available MP3 format.
Most intriguing to gamers will be the DSiās ability to purchase and download games directly to the portable from the DSi Shop via an Internet connection.
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A slew of neat features also improve the portable experience. The Dsi doesnāt need to be turned off and back on nearly as often as its predecessor, allowing you to switch games on the fly, and even hop to a Wii-like menu without needing to browse programs.
The menu, which consists of a line of icons, is customizable and will grow as you download new software as well.
But most of the frills seem lost on Tristan, and will likely be equally unimpressive to other young gamers.
Instead, Nintendo is once more looking to expand their market by broadening the way their gaming systems are used, turning a portable into something infinitely customizable with much more than games to attract an audience.
Well Played is a weekly opinion column about the big news of the week in the gaming industry and its bigger impact on things to come. Feel free to join in the discussion.