Just over the halfway mark, 2012 has already provided an embarrassment of riches for music game fans. Weāve had music games of every shape and color, with many more on the horizon. If you like gaming and you can keep a beat, chances are thereās a game out there that youāll enjoy.
Over the past three weeks, three high-profile music games have been releasedā Theatrhythm: Final Fantasy and Rhythm Thief & The Emperorās Treasure for the Nintendo 3DS and next week, Dyad for the PS3. Weāve run all sorts of coverage of all three games, but I wanted to pull them all together into a single impressions post for Kotaku Melodic. After all, we do talk about music games here.
The three games perfectly illustrate the vastly different meanings the term āmusic gameā can have. Here we have three games for three different audiences. Which oneās for you? Maybe just one, or maybe all three. Read on.
Theatrhythm: The Music Game For People Who Like Final Fantasy
Theatrhythm Final Fantasy is an interesting beast. Itās one part stylus-based music game, three-parts Final Fantasy nostalgia trip. Iām enjoying it, but I canāt say Iām getting much out of its musical elements-Iām enjoying it purely because I like the music of the Final Fantasy games. Theatrhythm feels less like a video game and more like a ride on the āMusic Islandā area of a Final Fantasy theme park.
In his Kotaku review, resident JRPG-head Jason Schreier observed, ā The intro screen tells you to āsee the nostalgic worlds of Final Fantasy revived.ā This is a game that assumes youāve played at least two or three installments in Squareās seminal role-playing game series. If you havenāt, Theatrhythm doesnāt care about you.ā
https://lastchance.cc/theatrhythm-final-fantasy-the-kotaku-review-5922867%3C/a%3E%3C/p%3E
All of the game-types use the 3DSā stylus, which is an imprecise musical controller at best. The game-types for the most part revolve around drawing lines in various shapes that donāt really line up with the music in a meaningful way. When a longer string part plays, youāll hold a line on the screen, but itās all a bit arbitrary in terms of where the line moves, and how everything is structured. This is in large part because most Final Fantasy music isnāt all that punchy or rhythmicāthe series relies more on soaring melodies than on driving rhythms. Video games traffic in rhythm, not melody, and so Melodies are much harder to work with.
Theatrhythm Final Fantasy may not pass musical muster with me, but itās a polished and enjoyable nostalgia trip for Final Fantasy fans. And beyond that, itās further proof that the heart and soul of Final Fantasy lives in the seriesā musical heritage. A journey through the music of Final Fantasy is a journey through the heart of Final Fantasy
https://www.youtube.com/watch?v=b7MYHN78cfQ
Rhythm Thief: The Music Game For People Who Like Music
Rhythm Thief & The Emperorās Treasure has been a welcome surprise for meāa musicianās music game with tons of heart, deeply grooving soundtrack, and well-designed, addictive musical gameplay. Iāve been playing nonstop since firing it up a few days ago. Iāll have more detailed thoughts once Iāve finished it, but for now: Itās a gas, and I recommend it.
The story concerns āPhantom R,ā an honorable thief named Raphael who cavorts around Paris with his trusty dog Fondue (Sample Fondue Dialogue: āWoeuf.ā). It is beyond cute, with some breakneck grooves running through its heart. The game is the strongest feature for the upright bass since L.A. Noire
I think of Rhythm Thief as a āmusicianās music gameāāthis game has music running through its coreāthe rhythmic minigames that make up the core of Rhythm Thief are creative in how they approximate music using the 3DSā many controls. Some use the face buttons; from combat to dog-biting, these games feel most akin to Nintendoās Rhythm Heaven Fever, which if you recall from my review, is a very good thing. Other puzzles use the stylus in creative waysāI particularly enjoy the games that revolve around the character Marie performing on her violin, using the stylus to bow back and forth. The side-puzzles are also musicalāsome require you to memorize melodies and piece together sheet music, or call back a sequence a la Simon Says. None of those side-games are all that spectacular (or even good) on their own, but they add up to an experience that is musical to a degree that few narrative games are.
https://lastchance.cc/rhythm-heaven-fever-the-kotaku-review-5885439%3C/a%3E%3C/p%3E
It really is a hoot. More on Rhythm Thief soon.
Dyad: The Music Game For People Who Like Video Games
If youāve been following the video game scene, youāve probably seen plenty of game reviewers and writers carrying on about Dyad, Shawn McGrathās mind-breaking, hallucinogenic racing/music hybrid, which launches next week on the PlayStation Network. I describe it as a āMusic game for people who like video gamesā because it really is thatāthis is a hardcore game, and in truth, itās not a āmusic game.ā Itās a racing game with rhythmic elements. Except, well⦠itās a music gameā¦
The heart of the experience is David Kanagaās pulsing, shifting, stuttering music, which provides the uniquely disorienting canvas upon which Dyadās main gameplay is drawn. Iāve encountered very few games that pull the kinds of rhythmic shenanigans Dyad doesāthe tempo undulates and shifts, accelerates and drops out in ways that are at times sickening, at times pure adrenaline.
Theatrhythm, Rhythm Thief and Dyad demonstrate three of the ways that music lives in the heart of video games themselves. Music can form the emotional tie to a beloved series; it can be the best way for us to relive our gaming past. It can form the core of game, and surely there are few physical gaming sensations more flatly satisfying than busting a perfect groove. And music can underscore the most intense, hallucinogenic gameplay imaginable, giving us something to latch onto one minute before pulling out the rug and sending us down the rabbit hole.
You canāt really go wrong with any of these games. And while Iāve said this many times (and Iām sure will say it many more), itās a damned fine time to be into music and video games.