Many found Dying Light surprisingly, refreshingly difficult when it first came out. But time can make even the grossest of zombies appear woefully pedestrian. Mods to the rescue!
https://lastchance.cc/dying-light-the-kotaku-review-1683553913%3C/a%3E%3C/p%3E
A mod for Dying Light known as âI Am Legionâ (via PC Gamer) increases the challenge factor in this already challenging game in a number of ways that are both neat and scary-sounding. Here are the main tweaks, summarized from the modâs extensive description on its Nexus Mods page:
More spawning locations for zombies, meaning that there are a) a lot more zombies on the map at any given moment, and b) zombies repopulate areas youâve emptied out much more quickly.
Zombies detect you from greater distances.
More aggressive AI means that zombies actively hunt for you, follow you, and even wait for you to leave again whenever you dash into a safe house. How considerate of them!
Human mercenaries appear less frequently, meaning that additional ammo and firearms donât show up as much either.
The conceit of Dying Light is that the post-apocalyptic, zombie-infested city of Harran follows a natural day/night cycle, with night being the far more difficult time to stay alive. Daytime, in comparison, is supposed to be the relatively easy part of Dying Lightâs gameplayâthe windows of opportunity you have to send protagonist Kyle Crane out into the city to scrounge around for supplies so that heâs better equipped to survive the coming night. I Am Legion doesnât change the structure of Dying Lightâs existing time-sensitive changes. But it still manages to make the daytime stuff sound oppressively difficult in its own right. Scary stuff, if you ask me.
If you like the sound of âI Am Legion,â Iâd also recommend checking out some other, similar work that adds a fresh layer of challenge on top of Dying Lightâs zombie-killing. Here are a few that have stood out to me:
âSuper Aggressive Zombiesâ: which makes zombiesâŠmore aggressive.
âRadikal Harran Survivalâ mod: nerfs protagonist Kyle Craneâs offensive abilities, which plays up the gameâs qualities as a survival horror game by further incentivising running away from zombies.
âUltimate Ninja and Boosterâ mod: increases the agility and attack range of zombie and human opponents, bringing both more on par with Kyle Crane when it comes to superhuman parkour powers.
Hereâs a small glimpse of what the aggressive zombies look like, to get your blood running:
Itâs great to see a developer like Techland actively embrace its gameâs modding community so openly the way they did when they revealed the developer tools they were making easily accessible for enterprising fans. Decisions like this really help extend the lifespan of a game after its original release, once people start to lose interest in a gameâs first playable form.
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