On an internet obsessed with reactions, events like E3 are a goldmine. Content creators of all stripes co-stream big announcements as they happen, adding some flavor to otherwise pristinely packaged proceedings. Today, however, E3 told creators that might not be such a great idea this year.
This morning, Geoff Keighley, who hosted E3 for years but departed last year to launch his own event called Summer Game Fest, tweeted out an email from E3 sent to content creators. Many of these creators applied to be part of E3âs official co-streaming program, but not all of them. In the email, the organization explained that spaces in its official co-streaming program were âlimitedâ and âquickly filled.â It went on to say that if others choose to co-stream one of the biggest gaming events of the year, they will be doing so at their own risk.
âThough we encourage fan engagement and people to co-stream and think that it is great when the community does it, we do not speak for platforms like Twitch, YouTube, or Facebook,â wrote E3 talent team leader Luke Stepleton. âWe recommend that the TOS and guidelines for those platforms be followed for such events.â
âI did try to play nice,â tweeted Keighley, whose Summer Game Fest event, which took place earlier this week, specifically stipulated that anyone was allowed to stream it âfor free.â âCreators be wary unless you have permission,â Keighley said.
He then asked other content creators, streamers, and hosts if they received the same email. Many replied that they had, and that they were upset to only be receiving this information todayâafter theyâd already planned content around E3.
âWow!â the owner of a small YouTube channel called The Weekly Wrap Up said on Twitter. âThis is extremely disheartening and discouraging, especially for a small channel like myself. Maybe I should rethink any co-streams I had planned.â
In the past, E3 conferences have been rife with licensed music and other elements that could easily run afoul of platformsâ rulesâespecially the newly (at least, relative to previous E3s) DMCA-happy Twitch. During BlizzConline earlier this year, for example, Twitch itself co-broadcasted a Metallica performance for which it realized it did not have the rights, which forced an official Twitch channel to replace Metallicaâs live music with generic wind chime noises so as to avoid a DMCA. While Twitch has previously encouraged E3 co-streaming, 2021 is a very different year for the platform than, say, 2019
In a DM to Kotaku, Keighley responded to a question about whether he thought his rejection was a matter of application timing or other factors (for example, Summer Game Fest) by saying he applied to co-stream âweeks ago.â
The small handful of bigger-name streamers who made it into E3âs official co-streaming program applied at a range of different timesâwhen they applied at all. Longtime variety streamer AnneMunition told Kotaku in a DM that her manager asked her if sheâd be interested in participating âaround the very end of May,â which would put E3âs decision to add her to the program in line with Keighleyâs application timing. Fellow variety streamer RenĂ©e said she also signed on last month after E3 organizersâincluding Stepleton, who she previously knew from his time at a talent agency called 3BlackDotâcontacted her directly. Twitch mainstay CohhCarnage, on the other hand, told Kotaku that the process began for him âa couple months ago.â
Generally, though, it sounds like E3 was very selective, handpicking some streamers who hadnât even applied. This stands in contrast to Summer Game Fest, which opted for an open-the-floodgates approach more in line with Keighleyâs focus on a âmore digital and globalâ future for video game events.
âI wasnât even aware that you could apply to co-stream [E3], to be honest,â RenĂ©e told Kotaku. âI was just planning on virtually âattendingâ as a fan this year, so Iâm pretty stoked they thought of me.â
Update: 6/12/21, 3:30 PM: E3 parent company the ESA replied to Kotakuâs inquiries, saying that out of over 1,300 submissions, it approved âless than 100âł creators and brands for official co-streaming. A representative explained that since this is E3âs first year doing official co-streaming, it decided on âa small select group this year to monitor the opportunity and see how we can apply it to future E3s,â though the representative did not explain why the organization only decided to convey that information today. The representative also added that unauthorized streamers are still âwelcomeâ to co-stream, but it wonât be in âofficialâ capacity.
âWe are welcoming everyone to co-stream, weâre just reminding them to recognize the terms of service for each platform,â the ESA rep told Kotaku in an email.
As for Keighley, the ESA representative said the decision to exclude him wasnât personal.
âWe appreciate Geoff and everything heâs done for the video game industry,â the ESA rep said âThe decision to not include him in the small list of official co-streamers was absolutely no personal slight. In addition to our distribution service and media partners, we focused on a diverse group of influencers and creators who consistently create video game content across YouTube, Twitch and/or Facebook.â
For the majority of streamers, potential DMCAs represent a difficult-to-ignore danger, but all hope is not lost. Individual publishersâ event rules vary, with Microsoft, especially, ensuring that everyone should be able to co-stream tomorrowâs Xbox and Bethesda event.
âWe at Xbox greatly appreciate any co-stream efforts and aim to ensure you have a smooth experience if you choose to do so,â Microsoft wrote on the eventâs âHow To Watchâ page. âTo that end, we have been cooperating closely with the music industry and with platforms like YouTube and Twitch.â
It noted, however, that âdue to forces beyond our control,â automated software and glitches might interfere, so it recommends using Twitchâs official channel (as opposed to its own, or a third party) as the source of material creators intend on co-streaming.
It is unclear why E3 did not take similar measures, though itâs not difficult to imagine that trying to wrangle so many different publishers and events into the same tentâsuch that many things seemingly came together at the last secondâmight have something to do with it. For its part, E3 hopes to give creators a better experience next year.
âWe hope to continue the [E3 co-streaming program] next year with larger availability,â wrote Stepleton in the email to creators, âand encourage you to reapply next year for the opportunity to take part.â
Â