Alex Hutchinson, the lead designer on Assassinās Creed III, has some very interesting thoughts on video game difficulty.
āA lot of games have been ruined by easy modes,ā he tells Edge. āIf you have a cover shooter and you switch it to easy and you donāt have to use cover, you kind of broke your game.
āYou made a game that is essentially the worst possible version of your game.ā
Interesting.
Now, heās a designer, not a writer or artist, so heās approaching the construction of a video game from his own position of strength. But to say that āeasyā modes can somehow break, or result in āthe worst possible versionā of a game, sounds crazy
Thereāll be those who agree with his views. Many people. But letās look at the other side of this argument.
With a few exceptions, I play most games on easy. Sometimes very easy. I do this because of the reason I play video games. My favourite titles are the ones with a story, a universe I can explore and/or become immersed in, maybe some narrative, usually some strong characters. I am, essentially, pressing and nudging my way through a very long movie, or a very loud comic.
I donāt usually play competitive shooters, or fighting games, or anything else thatās based primarily around the concept of competition, or timing, or reflexes, because I donāt enjoy that. Itās not my thing. Iām not saying it sucks, just that itās not why I play games.
When Iām playing, Iām playing to move my way through a story. Like turning the pages of a book. And I know from personal experience, through to seeing games like Deus Ex rebrand āeasyā mode to ātell me a storyā mode (above), that Iām far from alone. So why the hostility to easy mode? Does it matter if I play a cover-based shooter if Iām not having to use cover?
It doesnāt, because earlier this year I did just that, cruising my way through Segaās Binary Domain, not for the challenge of shooting things, but because I love the way Toshihiro Nagoshiās team can design a male soap opera, and I thought the visual design of the gameās future world was great. For all my cruising through on the easiest setting, I enjoyed myself just fine
Which sounds weird considering Binary Domain is an action game, but thatās modern gaming for you. Thereās enough money and talent in the writing and art teams that you can enjoy them divorced from the actual game. I can easily do the same thing with shooters, finding a good time in an FPS that may be lacking in terms of pacing or level design, but lets me enjoy a story or world regardless.
Hearing Hutchinson simply write off this tendency ā something optional, and entirely up to the playerās discretion! ā as though thereās something wrong with it is disappointing. Especially given the fact heās working on a series thatās traditionally had one of the strongest fictional universes in AAA gaming today. After four main games Iām invested in the world of Assassinās Creed, and am looking forward to seeing how things play out in the fifth, but that investment comes in wanting to see how the story unfolds, not what the developers can do in terms of the number of bad guys I have to fight or how hard they are to kill.
His comments are especially interesting considering the Assassinās Creed series is one of the few to withhold the option to set a difficulty level from the player, instead relying on a series of ātieredā rewards from missions to sort the awesome killers from the babies who play on easy mode. It could sure do with the choice! Iāve lost count of the number of times in those games when I nearly walked away entirely because my progress had been stopped by a mission that was too tough, when all I wanted to do is see what came next. I can, however, count the number of times I felt good about myself for beating a boss or a particularly ātoughā mission: zero.
Those who do enjoy a challenge are obviously going to be oblivious to this. And given Hutchinsonās quotes are followed by lengthy assertions from lead gameplay designer Steven Masters that they ātake a lot of careā over difficulty balancing, Iām not exactly concerned Assassinās Creed III will be the hardest game ever made. Some missions might be a pain, but if I got through the last four, I can get through this one.
Itā just baffling to see that, in the year 2012, there are still people in the video game industry who approach things as though this was the 1980s, and the only games on the market were there to test you. If I donāt have to pass a test just to turn a page in a book, or reach the second act of a movie, I shouldnāt have to in a story-rich video game either.
For some people, breezing through a game without dying isnāt a sign that itās somehow broken. Itās a sign theyāre being allowed to enjoy the game the way they want to.
Assassinās Creed III devs: āEasy mode often ruins gamesā [EDGE]