A death-dealing, results-driven, elite space mercenary who, to be honest, is a bit of a dick, Grayson Hunt doesnât look like a guy who deals in caring, sharing or hand-holding words like âaccessible.â But his game, Bulletstorm will.
Put down that ridiculously large weapon: Bulletstorm is still outlandishly violent, serving headshots and explosions galore to the accompaniment of smirking, mostly unsympathetic asides from Hunt. Itâs in the gameplay where Bulletstorm seeks to be a big-tent first-person shooter, for those whose combat skills havenât kept pace with one of video gamesâ most demanding genres.
âThe thing Iâve loved about Bulletstorm to begin with is itâs very accessible,â said Tanya Jessen, Bulletstormâs producer, now in her fourth year with Epic Games. âWhat itâs all about is, rather than causing pain to the player, by repeatedly killing them, or forcing them to be strategic, to learn tactics and how to work with teammates, weâve created a game thatâs much more about rewarding a player for doing cool stuff.â
Cool stuff, in this case, will mean impaling some shambling mutant on the spines of a space cactus, or lassoing a guy, punting him backward and incinerating him with a hail of 100 concentrated rounds all at once. But Bulletstorm wonât hand-hold you through it â a useful piece of the environment may be telegraphed by the levelâs presentation, but you still have to put it in play. The game will move the needle to your favor by other means, most notably by slowing down enemies in a kind of quasi bullet-time once theyâre sent flying through the air.
The reaction Epic wants, Jessen says, is for players to sweep around a corner into an ambush and think âOh, great! Enemies!â as opposed to âOh, crap. Enemies.â Opportunity, not obstacle. Both she and Epic creative director Cliff Bleszinski both invoked a catchphrase: âPutting the fun back in the FPS.â Without getting into a debate on âfun,â it doesnât mean such games arenât. But it definitely means Bulletstorm wonât take itself as seriously, and so neither should its players.
âItâs a blood symphony, where youâre the conductor,â Jessen cheerily said during the gameâs presentation in San Francisco last week.
Bulletstorm will be released within the first three months of 2011; another Epic title, big, burly, brooding Gears of of War 3 will hit in early April. Gears of course is a Microsoft exclusive, for Xbox 360 and PS3. Bulletstorm, to be published by Electronic Arts, adds the PlayStation 3.
I asked if Bulletstorm is meant to be an entry â a gateway shooter, so to speak â for those whoâd figure they were too far behind either the story or the skill set to begin with the third title of a something as weighty as Gears or the other major names in shooters.
âI wouldnât say we are trying to target those people,â Jessen said. âBut we are trying to target people who maybe are thinking âI wonât get it,â or the controls are too difficult, or who are thinking âI donât want to go online and get owned instantly.â
Then she drops the C-word.
âItâs a casual FPS,â Jessen said. Itâs built to be an action-movie and not a combat training film. âAccessibility is something weâre thinking about constantly. Weâre trying to get the controls finely tuned, weâre working with different groups in focus testing, to get to the point where people who arenât hardcore shooter players will still get a lot out of it.â