Mario. Solid Snake. Cloud Strife. EDWARD SNOWDEN.
Anyone whoâs been following the story of Americaâs most notorious whistleblower undoubtedly knows that heâs a big olâ geek, but this nugget from a recent GQ interviewwith reporter Glen Greenwaldâwho worked with Snowden on the infamous NSA leak last yearâis particularly interesting:
You mention in your book that Snowdenâs moral universe was first informed by video games.
In Hong Kong, Snowden told me that at the heart of most video games is an ordinary individual who sees some serious injustice, right? Like some person whoâs been kidnapped and youâve got to rescue them, or some evil force that has obtained this weapon and youâve got to deactivate it or kill them or whatever. And itâs all about figuring out ways to empower yourself as an ordinary person, to take on powerful forces in a way that allows you to undermine them in pursuit of some public good. Even if itâs really risky or dangerous. That moral narrative at the heart of video games was part of his preadolescence and formed part of his moral understanding of the world and oneâs obligation as an individual.
If not for video games, we might not know that the NSA is clandestinely monitoring everything we do. Neat! Thanks, video games. But yeah, no joke: I find it fascinating to think about how society will evolveâin both positive and negative waysâas culture gets dominated by people who grew up with games. Itâs easy to forget just how influential this little hobby can be.