Everyone who plays a FromSoftware game gets to that point where it feels like theyâre just smashing their head into a brick wall over and over again. It can come early in a playthrough or toward the end. Some people give up while others persevere. 28 Years Later writer Alex Garland, whoâs also directing the upcoming Elden Ring movie, recently explained his secret to getting good at Dark Souls and the games that followed.
Asked who he thought the the hardest boss was in Elden Ring in an interview with IGN, Garland said âRadahnâs really easyâ and instead it was âMalenia whoâs the tough one.â Now on his seventh playthrough of the hit 2022 open-world RPG, he shared how he eventually overcame FromSoftwareâs toughest skill checks, and it wasnât by watching a bunch of YouTube videos.
âI just throw myself at them again, and again, and again, and again,â he said. âThat was the technique I learned with Dark Souls. Itâs not that you get better, itâs more like monkeys and typewriters. You just keep doing it, and eventually, one day theyâre dead.â
28 Years Later writer Alex Garland is directing the Elden Ring movie (but won't tell us anything about it) pic.twitter.com/n5VaAwDZl6
â IGN (@IGN) June 18, 2025
That wisdom might sound useless for most players struggling with a particular boss fight or frame-perfect dodge-timing, but itâs actually an inspiring message for anyone out there whoâs been put off by Soulslikes and their notoriously punishing difficulty curves: keep trying and eventually, through practice or just dumb luck, youâll succeed. Not everyone has that sort of time, but itâs an outlook that certainly takes the pressure off of actually feeling like you need to get better or show progress for all those failed attempts. Just keep playing and let destiny take the wheel.
Garland was otherwise tightlipped on his actual plans for the Elden Ring movie. Deadline reported that Kit Connor, who appeared in this yearâs Warfare which was co-written and co-directed by Garland, was in the running for the Tarnished role, though everythingâs just rumor and speculation at this point. Garlandâs intimate experience with the game itself will certainly give him extra credibility with the fans no matter what direction he decides to take the adaptation in. Heâs previously espoused his love of FromSoftwareâs uniquely esoteric brand of storytelling, likening it to an âexistential dream.â Weâll see how that translates to the big screen.