BioWare says a PC patch is due to arrive tomorrow for Dragon Age: Origins, and indicated the same thing is in the certification pipeline for PS3 and Xbox 360. It arrives on schedule and corrects a ton of things.
The full list of fixes, per BioWare:
General Fixes
⢠Daggers will now properly assign the dexterity-based damage bonus
⢠Achievement images and messages will now display properly.
⢠Resolved some authorization issues with downloadable content.
⢠Blood talents from the Grey Warden Base premium downloadable content will now work properly in Awakening.
⢠Fixed an issue where installing new downloadable content would occasionally leave the âOther Campaignsâ selection greyed-out without a restart of the game.
⢠Multiple transitions in and out of Fade areas will no longer multiply the number of visual effects running and slow down gameplay.
⢠Floating numbers no longer appears over playersâ heads.
⢠Damage statistics will now be updated properly on the Inventory screen when weapons were unequipped.
⢠Importing a character to a new module from a savegame that did not have the hero in the party caused the game to crash.
⢠If a character is imported into Dragon Age: Awakening and is stripped of their incompatible gear from DLC, they will be equipped with default equipment.
⢠Names with accents and special characters will now show up correctly in the Story So Far load hints.
⢠Switching between Dragon Age: Origins and Dragon Age: Awakening will no longer reset options to default settings.
⢠Fixed a number of memory leaks that were increasing the number of crashes
⢠Audio drivers were causing a number of audio-related crashes. As such, audio drivers have been updated.
⢠Fixed issues that were preventing portraits from being uploaded to the BioWare social site.
⢠Game saves on Xbox 360 were being corrupted if you sold too many items to the same merchant. Saves will no longer be corrupted if you do this.
⢠Screenshots are no longer automatically uploaded on the PC by default on new installations.
⢠Fixed pick-pocketing. Characters were successfully stealing, but not receiving any items.
Dragon Age: Origins Fixes
⢠Fixed an issue that would cause incorrect characters to occasionally appear in Morriganâs ritual.
⢠Players who rescued their party members in the Fade of the Broken Circle plot were still forced to fight the sloth demon alone. This has been resolved.
⢠It is no longer possible for the player to get blocked during gameplay by pursuing both candidatesâ quests in the Orzammar plot line.
Dragon Age: Awakening Fixes
⢠A variety of bugs were preventing personal quests from triggering and causing issues with party member approval have been fixed.
⢠Lillith will no longer repeatedly thank the player at Vigilâs Keep after being rescued.
⢠During the Assault on Amaranthine, a bug would occasionally make some enemies invincible, which impeded game progress. This no longer happens.
⢠Imported rogue characters will now properly detect traps.
⢠The message, âLegacy tattoo asset do not use!â will no longer appear on the faces of imported characters.
⢠Masterpiece and paragon silverite runes are now weapon runes instead of armor runes.
⢠The masterpiece slow rune is now available for purchase from merchant stores.
⢠Players may now receive notes of appreciation from their Origins love interests.
Upcoming Dragon Age Patch Info [BioWare, thanks Berns]