Epic, and its series of Unreal Tournament games, used to be known as a PC-centric developer. These days, consoles come first, something that rankles PC gamers no end.
If you were wondering why Epic made that switch, you only need to look to company president Mike Capps, who tells Edge magazine, âIf you walked into [Epicâs Offices] six years ago, Epic was a PC company. We did one PS2 launch title, and everything else was PC. And now, people are saying âWhy do you hate the PC? Youâre a console-only company.'â
âAnd guess what?â says Capps, âItâs because the moneyâs on console.â
âWe still do PC, we still love the PC, but we already saw the impact of piracy: it killed a lot of great independent developers and completely changed our business model.â
âSo, maybe Facebook will save PC gaming, but itâs not going to look like Gears of War.â
Interesting words, given the fact EA, Activision, Ubisoft, Capcom, Lucasarts, Take-Two and THQ all have little issue publishing quality, AAA games â albeit multiplatform ones â on the PC.
Epic President: âThe Moneyâs On Consoleâ [The SixthAxis, via Rock, Paper, Shotgun]