Epic Games president Michael Capps speaks extensively with Joystiq regarding accusations of employee exploitation that have recently been causing a bit of a stir.
The uproar began when industry critic Greg Costikyan called out Capps for comments made during an Independent Game Developers Association panel last year. During the talk he indicated that working 60 plus hours was expected at Epic, and that people only willing to work the minimum 40 hours werenât the sort of people that would fit with the company. Costikyan was appalled that a member of the IDGA board, as Capps was at the time, would champion overworking developers while representing an organization meant to support them.
In Joystiqâs extensive interview, Capps outlines and defends Epicâs policies, punctuating the importance of hiring enthusiastic employees who are passionate about what they do. He also gives his thoughts as to why a comment he made last year was suddenly causing such uproar on the internet and IGDA forums.
I think probably has a little bit to do with me being so confident that we are doing the right thing. I think they want everyone who crunches always to be contrite about it and say, âWeâre so sorry we fucked up, we didnât mean to let anybody work more than 40 hours a week. This is a huge disaster. Weâll never do it again.â We donât feel that way. Weâre very confident we did it the right way. Weâve done it 18 times and weâre going to do it a 19th time and everybody here knows weâre going to do it a 19th time. Weâre not lying and saying âOh, we blew it!â I think that really bothers folks who have seen people do it, overwork someone, and then when we say âYes, we crunch and we burst sometimes,â confidently, like we know what weâre doing and weâre sharing that message. Because I really think Epic knows what itâs doing and weâve proven that again and again. Weâve been very successful. I think that really upsets people.
Thereâs so much to the interview that itâs relatively difficult to condense down into one or two lines. Hit the link to check out the entire thing. Itâs a fascinating look into the inner workings of a big-name development studio.