The complicated and not-always-transparent TrueSkill level in Gears of War 2 isnāt a player favorite, Epicās Rod Fergusson acknowledges. Theyāre considering an overhaul that would make levelling more experience-based, once the third update releases.
Under TrueScore āItās not always clear how your rank will be affected by a particular match and your rank is based on the teamās outcome and not necessarily your individual performance,ā Fergusson writes on Epicās forums. āWhat if, instead of skill rank, we instead showed your experience level.ā
How that would work:
⢠Experience would be acquired through individual performance in public mutliplayer. The experience would be balanced according to game times, so you couldnāt level faster on the respawning game types.
⢠Levelling would not be a fixed amount for each level, but a progressively higher amount for successive levels, (ālike a typical RPG.ā) up to a 99th level of experience āto show off your leetness.ā
⢠Quitters suffer an experience penalty, so that only completed matches acquire experience. This is to balance the fact that youāre always acquiring some experience when you play, no matter how well you play.
Before you ask, achievements for levelling milestones ā 10th, 20th, 99th, etc. ā canāt be done immediately ābecause of Xbox LIVE rules that require all post release achievements to be tied to new DLC content. But when new DLC is released, itās a whole new ball game then.ā
This isnāt an announcement of a new way of doing business. Heās seeking comments on the forum. But it does sound like Epic has given this a lot of thought and is close to implementing it, unless everyone hates this idea too.
OFFICAL: Proposed Rank Change [Epic Forums via NeoGaf]