A common criticism of Disney’s Epic Mickey (made by Totilo in his review, too) concerns the game’s flawed camera view. Warren Spector, the game’s designer, says the problem is the game bridges two styles that use fairly standard angles.
https://lastchance.cc/review-epic-mickey-reveals-the-price-of-mischief-but-5707333%3C/a%3E%3C/p%3E
That certainly smacks of blaming the audience, which never goes over well. Even to give Spector the benefit of the doubt, that his team tried to do something completely different that tested a design boundary, it would seem we’re still dealing with a problem of clearly seeing the action. Which is rather important to a video game, whether it’s following a well defined genre or a hybrid of of two of them.
Epic Mickey’ Creator Responds To The Angry Internets [MTV’s Clutch Blog]