Today the Entertainment Software Rating Board (ESRB) announced a new ratings description specifically for games with loot boxes.
Currently, games that have microtransactions in them come with an ESRB description that states āIn-Game Purchases.ā The ESRB is now going to add the follow-up description āIncludes Random Itemsā if there are items players can buy in a game that have a randomly generated element. For the most part this means loot boxes, but the description would also apply to any other microtransaction in which luck is involved.
āIn-Game Purchases (Includes Random Items) will be assigned to all games that include purchases with any randomized elements, including loot boxes, gacha games, item or card packs, prize wheels, treasure chests, and more,ā the ratings agency wrote in its announcement. āGames that have the In-Game Purchases (Includes Random Items) notice may also include other non-randomized paid elements.ā
#ESRB will begin assigning a new Interactive Element, In-Game Purchases (Includes Random Items).
Find out more in our new blog: https://t.co/LPhd5rl7VL pic.twitter.com/nO6p8r1yYJ
ā ESRB (@ESRBRatings) April 13, 2020
The āIn-Game Purchasesā description is itself a fairly recent development. It was originally added in early 2018, but only after mounting pressure from politicians and the public following the controversy around Star Wars: Battlefront IIās loot boxes. At the same time the description was so broad it didnāt distinguish between regular microtransactions and those predicated on chance.
āIām sure youāre all asking why arenāt we doing something more specific to loot boxes,ā ESRB president Patricia Vance said in a press release at the time. āWeāve done a lot of research over the past several weeks and months, particularly among parents. What weāve learned is that a large majority of parents donāt know what a loot box is. Even those who claim they do, donāt really understand what a loot box is. So itās very important for us to not harp on loot boxes per se, to make sure that weāre capturing loot boxes, but also other in-game transactions.ā
https://lastchance.cc/loot-boxes-are-designed-to-exploit-us-1819457592%3C/a%3E%3C/p%3E
In the past the ESRB had been resistant to calling out loot boxes in games, telling Kotaku back in 2017 that it didnāt consider them to be gambling. By now many games have already replaced their loot boxes with battle passes and other forms of in-game microtransactions. Better late than never, I guess.