Wracked by boneheaded decisions involving game expansions and the sale of virtual goods, EVE Onlineâs community has been in an uproar for several months. The outrage was so loud that the gameâs publisher has now prostrated himself in begging forgiveness, with a 1,500-word self-flagellating unconditional apology.
âThe estrangement from CCP that many of you have been feeling of late is my fault, and for that I am truly sorry,â writes Hilmar Veigar PĂ©tursson, the CEO of CCP, in a groveling note that in no way mimics the faux-humble so-sorry that Netflix CEO Reed Hastings tossed out to derision three weeks ago.
https://gizmodo.com/netflix-splits-dvd-delivery-and-streaming-services-into-5841577
There seem to be two problems here, the first is âCaptainâs Quarters,â a mandatory singleplayer mode that was not well received and, in the end, came off like a partial beta of an upcoming world expansion. âForcing players into a mandatory single-player Captainâs Quarters experience was a mistake,â PĂ©tursson wrote, saying the extensionâs features showed that CCP âhad fallen out of touch with our community.â
âWe underestimated our development time, set impractical or misleading expectations, and added insult to injury by removing something in which players were emotionally invested,â PĂ©tursson wrote.
More egregious was the infamous virtual goods rollout, something PĂ©tursson charitably describes as âunderwhelming.â In reality, it offered such cosmetic doodads as monocles at real-world costs upwards of $70. A stupefyingly tone-deaf defense of brand-name virtual good purchases spasmed the EVE community further, to the point full-blown rioting broke out in-world back in June. The crisis required a special session of the goddamn real-life parliament governing EVE, convened in Iceland.
https://lastchance.cc/eve-online-is-selling-horse-armour-in-space-5814354%3C/a%3E%3C/p%3E
PĂ©tursson closes his mea culpa by vowing that â[W]eâve taken action to ensure these mistakes are never repeated. We have reexamined our processes, hired experienced industry professionals for key leadership positions, reassessed our priorities, moved personnel around and, above all else, recognized our limitations.â
I donât claim to know the mind of an EVE player or the culture in which he participates, but as far as surrenders go, this one looks rather unconditional. Will it matter in the end?
A Letter to the Followers of EVE [CCP]
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