The internet is abuzz with Titanfall today as the embargo lifts on preview events, flooding the infoverse with fresh takes on Respawnâs upcoming Xbox and PC mech shooter. We couldnât make the event, so instead weâve rounded-up the best new looks our colleagues in the gaming press have to offer.
The assembled gaming press is painting a rather pretty picture of the first major current-gen exclusive online multiplayer exclusive shooter. The controls are spot-on. The visuals are striking. The action, while a bit sluggish when all the big robots come out to play, is quite satisfying. Theyâre cranking the hype engine, already overloaded from news of the upcoming beta test, into overdrive.
https://lastchance.cc/titanfall-beta-signups-are-live-1521049333%3C/a%3E%3C/p%3E
Youâll see those in the video previews in a moment. First, let me share with you a snippet of a preview from PC Worldâs Hayden Dingman, who calls the game âsurprisingly deepâ and then goes on to prove it, describing an encounter with an enemy pilot in delightful detail.
I sprint past the enemy, now locked in a duel for the ages. I take special care not to die beneath its enormous feetâa particularly egregious death both in terms of physical pain and embarrassment. Once past, I turn and sprint towardâyes, towardâthe enemy Titan, leaping onto its back.
They call it ârodeoing.â I call it terrifying. I rip open one of the Titanâs access panels. Inside is a bundle of wires that look vaguely important. I aim my gun at the Titanâs innards and pull the trigger.
The Titan is doomed, and the enemy pilot knows it. He mashes the eject button, and the top portion of the once-mighty machine erupts, catapulting us both into the sky alongside with it. To add injury to insult, I shoot and kill the pilot while weâre temporarily weightless, a quarter-mile above the surface.
Itâs descriptions like these that get me excited, much more than any video clips or conveniently-angled screenshots. If you can make a game journalist put aside the notes and feature lists to tell a story, youâre onto something special.
But enough flowery robot combat romance novel prose. You came here to watch things explode, and thereâs plenty of that coming out of the preview event.
GameSpotâs video preview, titled âMore Than Just Call of Duty With Mechsâ, does a spectacular job of showing off some of the nifty things pilots can do when not encased in tons of heavy metal. Makes me want to play just to hop around like a deranged rabbit, dodging cannon fire.
The fine folks at VG24/7 supplemented their preview coverage with aseries of videos comparing Titanfall on Xbox One to Titanfall on PC. The verdict? I canât really tell the difference. Maybe you can.
Eurogamerâs Thomas Morganâs thoughts on Titanfall are neatly summarized in this gameplay video, narrated by a disappointed Ian Higton. Morgan seems optimistic for Respawnâs first outing, praising the controls and overall art direction, but fretting over sluggish Titan-on-Titan battles.
The most impressive footage out of the event comes from Eurogamer as well, where their 60 frames-per-second capable video player demonstrates just how silky-smooth Titanfall runs on the Xbox One. Theyâve also got both videosavailable for download, so you can watch them at their native resolution.
Speaking of resolution, Digital Foundry at Eurogamer calculated the preview build to be running at 1408Ă792 resolution, or 792p, and not 1080p on the Xbox One. Respawn has confirmed that calculation, indicating the game is due for a resolution increase before release.
https://www.youtube.com/watch?v=yzpc90Ln5cU
The boys at VideoGamer posted this lengthy gameplay walkthough alongside their preview article, calling TitanfallâThe Call of Duty Game Youâve Been Waiting For.â
Is that enough for you to read and watch? If not, thereâs plenty more where that came from. Here, Iâll even give you a Google search to get you started.
As you wander off to dream of giant mechs, I leave you with the closing words of The Guardianâs Keith Stuart, who neatly summarizes how most of the gaming press seems to feel about Titanfall leading up to its release for PC and Xbox One in March.
Itâs fun. Thatâs the thing. Itâs chaotic, it is loud, it batters your senses with alarm systems and dialogue and explosions, but it is fun. And it flows. I felt it straightaway. The same feeling as Quake Arena, the same as Team Fortress. There is a lot of discover, and who knows how the game will hold up on public servers against hundreds of super-talented gamers. But once youâve jumped in a titan and fired off four spiraling missiles at another giant mech across a neon-lit sci-fi city, you donât want to get out.