Skip to content

F-Zero On The Genesis Looks Surprisingly Impressive


F-Zero
was a flagship game for the Nintendo’s Mode 7 graphics option for the SNES, a game that should be impossible to replicate on a Genesis. Of course, intrepid fans have found a way.

In case you’ve forgotten, Mode 7 allowed developers to scale and rotate backgrounds layers to create a psuedo-3D effect. It’s what allowed F-Zero and Super Mario Kart to exist before we’d developed proper 3D video games. Essentially, Mode 7 deploys a very effective visual trick.

Here’s what F-Zero looked like on the SNES:

https://www.youtube.com/watch?v=tlN1eUHWabI

It remains a pretty impressive-looking game, right?

Sega 156 user gasega68k is the one who developed pseudo-Mode 7 under the Genesis hardware limitations, and he explained how he managed to pull it off in a forum thread from a while back:

Hi, this is a demo of rotation and scaling better known by the name of ā€œMode 7ā€.

I’m using the external Ram 64Kb in Word mode, to use as a ā€œvirtual mapā€ of 256 x 256 8bit (256 colors ā€œsimulatedā€ as in Wolf3D), the idea is that when we move on the map, it will uploading new ā€œtilesā€ (a size of 8 x 8 = 64 bytes), similar to what is done for normal scroll, but as ā€œtilesā€ of 64 bytes.

Unfortunately, this will not work with flashcarts, since they do not support word-wide in Sram.

In practice, here’s what it looks like:

It’s not quite F-Zero on the SNES, but it’s surprisingly close!


You can reach the author of this post at [emailĀ protected] or on Twitter at @patrickklepek

šŸ•¹ļø Level up your inbox

Don’t miss the latest reviews, news and tips. Sign up for our free newsletter.

You May Also Like