Microsoftâs Kinect doesnât need a controller. Thatâs the whole point of the thing! Still, a controller-free gaming experience is a hard idea to get your head around, which perhaps explains why Peter Molyneux and Rare asked Microsoft to include one.
âWe were absolutely adamant that we needed a button, something with haptic feedback, that would initiate an actionâ Rareâs George Andreas told Edge magazine. âIt took a long time â we threw some prototypes together and then we saw you didnât need one.â
âWe were very vocal to Kudo [Tsunoda, Kinect lead] at the time, and Peter Molyneux was as well, that you needed something in your hand.â
In the end, though, Kinect ships without a controller, Andreas admitting that âYou end up falling back on the [gamepad] control scheme. Itâs a crutch really.â