In an interview on Games Industry International posted yesterday, Lionhead studio head John Needham outlined the developerâs big-picture plans for Fable: Legends, its upcoming Xbox One exclusive title. According to Needham:
âThis is the next big Fable game that is going to be out for five to ten years so it needs to be big, it needs to be interesting. There needs to be a lot of stuff to do, it needs to integrate all the cloud and Xbox One features so we keep our community alive and growing. So yeah, itâs big and ambitious, but it needs to be because itâs going to be around a long time.â
Did you catch that? Once a game is released, itâs technically out forever unless it has a required online component. Legendsâ âfive to ten yearâ time-frame for a cloud-integrated, community-supported endeavor sounds like a world apart from the traditionally static Albion of Fables past.
https://lastchance.cc/star-wars-galaxies-is-dead-long-live-the-old-republic-5815354%3C/a%3E%3C/p%3E
https://www.youtube.com/watch?v=yjbF_rNGR08
But really, Peter Molyneuxâs vision for the Fable series always has been an MMO, despite his misgivings about Legendsâ canine omission. What better way to garner genuine, human reaction from townspeople than to make them other players? What game world is more emotionally convicting than the one discovered with friends? And the option to play as a hero or a villain certainly smacks of other popular MMO staples.
https://lastchance.cc/peter-molyneux-30-seconds-after-seeing-someone-elses-513144219%3C/a%3E%3C/p%3E