Andy and Chris are going to Seattle this weekend. They are going to the Penny Arcade Expo where they will share a booth and let the public, for the first time, try their games. Things are looking good.. for Andy.
Andy and Chris are Andy Schatz and Chris Hecker, veterans of big video game companies like EA and now indie developers. They have spent the last year or so toiling on games they are making almost by themselves. Schatz is making Monaco, a multiplayer class-based, top-down heist game that took the top award at the Independent Games Festival last spring. Hecker is making Spy Party, a game that we ran a popular preview of on Kotaku but maybe is summed up best by Hecker: āPeople will come up to it and say, āIs that like the Sims?ā Well, sort of, with a sniper rifle.ā
https://lastchance.cc/the-next-smart-video-game-only-lets-you-kill-once-5500968%3C/a%3E%3C/p%3E
(When Kotaku once gave Schatz a chance to describe Monaco in three sentences, he didnāt even use all of them.)
https://lastchance.cc/monaco-award-winner-celebrates-warns-of-potential-nut-5492806%3C/a%3E%3C/p%3E
This game is not picked up easily or casually.
The Hecker solution for Spy Partyās public debut at PAX: āIām expecting people to RTFM in my booth.ā (Thatās āRead the Fāing Manualā). Heās drafted two pages of it already.
Tough sell, for PAX attendees operating at high speeds.
Schatz does not have Heckerās afflictions. Heāll have a couch incoming from Ikea for people to cozily play Monaco at the booth. Heāll have 400 1-carat Cubic Zirconia pieces to give out, 10 per hour to winners of a Monaco contest heāll run at the show. āEach faux diamond would be a thousand-dollar diamond,ā he says, clearly justified in expecting his game will draw a crowd. Oh, heās even giving that couch away at the end of the show. āIām giving it a second life.ā How can this man lose?
Monaco has another thing going for it. Both Chris and Andyās games ā which Iāve played ā are fun and already entertaining. But Monaco was also already visually impressive, and Schatz recently re-did his graphics to make them even retro-better.
Monaco already plays like a terrific co-op jewel robbery, a top-down raid enabled by a cast of player characters who have different sneaking, fighting and hacking skills. You snoop. You avoid guards (or chloroform them). You grab money. You race to the getaway car. Schatz has been adding features. He recently dropped in shrubs in which players can hide their characters. Heās adding bad guys and altering how hacking works.
āIām kind of hoping there will be no line,ā Hecker says, wary of how a crowd might stampede into misunderstanding his game.
āI hope there will be a crowd,ā Schatz said.
Well, one of them will be sorry.
Letās help Hecker out a little. Here is he explaining in an e-mail how his partial addition of drinks to his game might make things more interesting. He is simultaneously acknowledging that he didnāt have time yet to enable his spy player to poison another characterās drink ā he merely added drinks to the game:
āI didnāt get the Poison Drink mission in,ā he writes, āBut just having the drinks themselves is deep and interesting: as the Spy you donāt really want a drink in your hand because it prevents you from doing some of the missions, but you donāt want to look like you donāt want a drink, because thatās suspicious. Plus, I randomly start the Spy with a drink sometimes, so you might try to chug it to get rid of it quickly. But an observant Sniper could notice that. Eventually, Iāll add the idea of drinking too much and spilling drinks!ā
Thatās the kind of depth you get excited about once you read about it ā maybe in a four-page manual.
If anyone wants to slow Schatz down at PAX, maybe trip up his promising fake-diamond-distributing, couch-comfortable Monaco presentation by asking him when the game will be out or what platform itāll be on. He doesnāt know, but people always ask. Still, that may be the only weak spot at the Schatz end of the booth.
Seattleās Penny Arcade Expostarts Friday and runs through Sunday. Spy Party and Monaco will both be on the PAX exhibition floor in a shared space. Kotaku will be in town for the event, but probably wonāt have time to read fāing manual.
You can follow updates for Chris and Andyās games on Facebook (Spy Party, Monaco) and Twitter (Spy Party, Monaco).