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Broken Sword: The Shadow of the Templars

The first installment of the point-and-click adventure game series Broken Sword, The Shadow of the Templars, turned Paris into a golden snow globe of autumn, 1996. The city is wreathed in heavy, ochre-colored ivy, gaunt shadows hang low and long, and even lush interiors seem touched by reddish decay. At the same time, ceilings, bales of hay, and even the inside of caves scrape the top of your screen, so you never feel stifled by the weather. Instead, it feels like the game leaves room for a curl or two of cigarette smoke, something to puff on to cut the chill after you’ve shrugged on your jean jacket and decided to solve its mystery.

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