In a darkened room filled with boxes, we sit side-by-side and play. We talk. We laugh. We think.
Time spent with my son is always a joyful, bonding experience. Sometimes itās outside, sometimes itās over a book, and sometimes itās with a game controller in our hands.
Weāve played through every LEGO game together, weāve carefully explored some of the edges of shooters. But as Tristan quickly approaches 10, his tastes increasingly seem to veer toward the immediacy of action-packed, fast-paced games. Fading are the days of gameplay as exploration, replaced by the gameplay of competition.
So when Portal 2 arrived at our house I wasnāt convinced it was the sort of game heād like. While the notion of playing side-by-side with his dad on a single television remains appealing, the gameās relatively methodical pacing, its lack of things to shoot, its push for lateral thinking, all seemed too much like work for a 10-year-old.
But then I turned the game on.
Tristan quickly became absorbed by the gameās puzzles, the mocking GlaDOS. Tristan, an only child, was fascinated by the obvious robot favoritism inherent in the omniscient narrator.
He quickly grasped the brain-twisting use of portal guns, understanding the notion of doorways that spin you, shoot you, absorb and project force fields, companion cubes and each other. And just as quickly he began to help figure out the puzzles that would have stumped me had I been alone on the couch.
Where I find GLaDOSā manipulation through favoritism funny because itās so overt, Tristan finds it funny because itās subtle.
This isnāt a game that turns your child into a side-kick or power-up, this is a game that treats him as companion, a full-fledged member of the group. As one of two robots, Tristan is a required piece of the puzzle solving. Portal 2 doesnāt talk down to children who game, perhaps because it wasnāt created for children who play.
And yet it has a very child-friendly Everyone 10 or older rating. Itās completely lacking in foul language, human violence or gunplay. (Though, as Tristan told his mother excitedly over a post-play session dinner, you do still get to shoot things with the portal gun.)
The gameplay, the tone, the story all seem to have found that magical place where parents and their children can have fun without being talked down to. Itās a place home to LEGO bricks, NERF guns and Pixar movies. And now Valve.
This morning, walking from the train to my office, my cell phone rang. It was Tristan, calling to say āHiā and then to hesitantly, nervously, ask if I would mind if he tried out Portal 2ās campaign.
Yes, of course, please.
Portal 2 may not teach him the strategy of fire from cover and health regeneration or the nuance of character buffing, but perhaps heāll learn how to think outside the box, to learn creativity and sound reasoning to solve the problems he will one day come to face⦠as long as they involve the occasional narbacular drop.