âHi, Iâm Phil Fish and Iâm here to talk about Japanese games.â Referencing the controversy over his recent remarks, the Fez designerâs opening line during the Indie Soapbox got big laughs.
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In individual panels, comics take snapshots of distinct moments of time, Fish said, letting you see across all of time at once. Film strings multiple still images together very rapidly adding another dimension to the viewing, he added, but youâre subjected to a linear experience.
But, if you extrude a comics page into a cloud of images and introduce interactivity, you expand the dimensions of the experience. Even more, interacting with a game changes how you look at time and can fire up a sort of fractal thinking in the people who play them. While you look at one cube/image/panel in a game, youâre already thinking about another. Stand on one platform and you immediately start to plan about reaching the next one. Your perceptions change.
Fez is all about pivoting a gameworld on an axis, a hook that instantly communicates a different way of looking at the world on a screen. Fishâs talk gave let listeners glimpse how the creator of a game thatâs all about changing perspective. Itâs more fascinating that he tied his thoughts back to an older, analog medium.