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Accessibility Is More Than Just ‘Easy Mode’

Illustration: Vicky Leta / Kotaku
Illustration: Vicky Leta / Kotaku

In 2019, a Forbes opinion article arguing FromSoftware’s Sekiro: Shadows Die Twice needed an “easy mode” sparked a toxic debate on social media. Like most online debates, it eventually died down, then flared up again whenever another Souls-like game came out. So the reductive misconception of accessibility as “easy mode” continued to spread. – Steve Saylor Read More

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